2 Fly 2 Die

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Noc · 34

This is a Angel deck built around 3 core mechanics:

  1. explosive Aerial card turns, be it with damage or thwart.
  2. controlled AE flipping for free healing, card draw & Tough status.
  3. Taunt-based draw through all damage prevention by Tough.

Core engine 1: Needs no intro really. Chain together Aerial events and ready effects to generate huge swings using damage or thwarting, It's what Angel's kit does.

Core engine 2: -Use Metamorphosis to flip to AE: get a card from flipping. -Crew Quarters + Angel AE ability = 2 free heal, -Use Worthington industries, get a card. -Flip back up, use Moira, get another card, -Use Hidden base, get Tough.

Core engine 3: Play Taunt. Absorb the attack with Tough. Draw more cards. Loop to engine 1. Repeat.

Allies Armor, Polaris & Clea have been selected for more damage absorbtion outside of Taunt/Tough. You shouln't need to defend much. Cannonball is a no brainer, he's too good to not include.

Keep these 3 engines running to control the pace, Flip when needed without Metamorphosis also, and use Angel’s massive Aerial bursts to win.

1 comments

Jun 06, 2026 PriceTag93 · 8

Unless you add Children of the Atom, you can't ever play Armor. She specifically says "play only if you have the X-Men trait." Angel is X-Force. Easy fix; just add 1 card and you're golden.