Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Dami22 · 8
This deck is an unseizable S.H.I.E.L.D. spy fortress that makes the villain completely incapacitated by a web of hidden traps.
Style of play: You lay out a lot of preparation cards (gripping hook, widow's bite) and let them grab in the villain phase as a deadly counterattack.
Your task: Total game control. You cancel the villain's plans, numb henchmen when they appear, and push the threat to zero through your S.H.I.E.L.D. network (Sky Destroyer).
Economy: Extremely strong. Safe House #29 retrieves a trap from the discard pile each round, while your bangles constantly give you new cards as you trigger the traps.
Conclusion: An extremely safe control deck. It completely freezes the game for the villain, so that your partner can build up its maximum destructive power in the background undisturbed.