Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Going with the Flow (Winning Hand Ep. 96) | 5 | 2 | 0 | 1.0 |
| Inspiration for |
|---|
| None yet |
eroush · 1199
Winning Hand podcast, episode 96: Concentrated Fire.

This deck is an exercise in blending two deck ideas from the episode guest, LACK OF SUBTLETY, for Gambit and Nick Fury. His Gambit deck uses charge tokens to power up First Hit. Nick Fury can use the counters on his suit form upgrade to do the same thing. This would be an attack, flipping him to Assault form in the villain phase. Use Concentrated Fire in the hero phase to flip back to Stealth form.
Concentrated Fire is a ranged attack so it can be boosted with Directed Force.
Since First Hit, especially boosted with suit form counters, could knock out a minion might as well draw cards using Change of Fortune. Now that CoF is in the deck, let's add Powerful Punch, which can also be boosted with suit form counters.

Now that Nick wants to get attacked to play these events, Bait and Switch and Taunt can get mileage from them in the hero phase. Bait and Switch helps manage threat that builds up on the main scheme when Nick is in Stealth form. Come Get Me Bub can gain a tough status card to not even worry about damage. If he defends, draw a card with Unflappable and ping a damage using Electrostatic Armor.
With the Flying Car, Fury's Watch, and the suit form all having the tech trait, Spider-Byte can easily enter play for free. Having a number of hero-specific preparation cards allows Nick to keep White Widow in play. Warpath allows Nick to play his strong hero events, including Concentrated Fire, during the villain phase. Patriot gain a tough status card when a minion enters play, like when playing Come Get Me Bub.

I did the write up and then forgot to add Directed Force! You can either run a 45 card deck or remove Taunt or reduce the number of copies of Taunt, Bait and Switch, and Come Get Me Bub.