Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
eroush · 1150
Tony Stark embodies "technological justice" by transitioning from a weapons manufacturer to a protective, self-policing hero, aiming to fix the chaos caused by his creations. He often destroys his own leaked technology to prevent misuse, fights adversaries who steal his designs, and upgrades his suit to ensure he is the sole possessor of his powerful, arc-reactor-based technology.

The thwart events are chosen to maximize threat removal rather than having energy resource for Repulsor Blast. With Mark V Helmet in play plus Agile Flight and Everywhere All at Once, removing the exact amount of threat from multiple schemes is a piece of cake. Just be sure to have Rocket Boots in play powered by Ingenuity to grant Iron Man the Aerial trait.
Assisted by two other geniuses of the Marvel Universe, Moon Girl can hang out in Avengers Compound until Tony is ready with mental resources in alter-ego to maximize card draw. Yellow Jacket: Hank Pym fishes for the tech upgrades to increase Iron Man's hand size. Nick Fury flexes for damage or threat removal but will mostly draw cards to find tech upgrades or thwart events.
With so much thwarting power, several player side schemes accelerate build out. Superpower Training finds a piece of armor, priority being the Arc Reactor to ready. Build Support puts Pepper Pots into play. Evaluate Threat discounts the Avengers Mansion for more card draw. Lay the Trap can finish off the villain.