Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Beepers · 7
Deck Strategy:
Contrary to decks like Quicksilver, SP/DR and X-23 that prioritize the hero, this prioritizes infrastructure, quickly building out SHIELD assets and using Fitz & Simmons to find & discount Tech upgrades.
SHIELD infrastructure both thins out the deck and gives more targets for Homeland Intervention which, by mid game, should be firing for 6 Thwart at least every other turn, aided by Vigilante Training reshuffles.
The Tech infrastructure meanwhile lubricates War Machine, making it easier and cheaper for him to use his Events.
1 Skilled Investigator is included for each of us to take advantage of my ability to clear Side Schemes, which will be made a bit denser in the Encounter deck if I have a few minions locked up in The Raft.
For Nick:
- Look at Player Side Schemes in Neutral/Blue/Yellow that we might like, ideally ones that cost a multiple of 6 (for easier Homeland Intervention clearing). I've never liked PSS but their cost is offset by Skilled Investigator enough to where they are worth a second look.
- If your ability to Thwart is weak, consider putting 1x Cell Phone in your deck so that you can call one of my Allies to clear a Side Quest and trigger Skilled Investigator for both of us when you are 1st player.
For Me:
Consider Adding,
Mocking Bird, 3 cost Shield Stun
Monica Chang /w 3x Surv. Team
Invisibility Cloak (circumstantial)