Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
dmroberts · 22
Preface: This is my first time really trying to give deck-building a full effort against something tough so please bear with me.
I've tested this deck against Expert Klaw (w/ Masters of Evil module) and confirmed many wins (including one game where I was drawing every terrible thing at the worst possible time (including Shadow of the Past), but with some patience still pulled off the W.) Also ran through Green Goblin Risky Business a few times as well with pretty easy We.
I know Energy and Strength seem a little counter-intuitive for Jubilee, but they really help pay for early Avengers Mansion, X-Jet, and of course come in handy for the allies, allowing me to save Plasmoid Energy for Firecracker, Flash of Light, Grande Finale, and Multitalented. There are also times where I've done Firecracker or Flash of Light using Plasmoid Energy, followed right up with another one using Energy/Strength when the Stun/Confuse bonus isn't necessary in the moment since Klaw was already Stunned or Confused.
I like to get Avengers Mansion, X-Gene, and X-Jet out as soon as possible. Then hopefully Forge to help me get out Moira MacTaggert.
I like to leave Shopping Spree in place and not even bother with removing threat from it, as I didn't really have any issue getting out Jubilee's Coat and Sunglasses on my own. Plus, if you pull Mastermind from the encounter deck while you've got things in order, adding additional threat to Shopping Spree means you don't need to add a side scheme from the encounter deck! So first half of the game is about keeping side schemes and minions in check, with (hopefully) little pings of damage on Klaw here and there, and getting all the Support and Items out.
In the second half of the game, I'll put out Float Like a Butterfly for that extra bit of damage, which is really satisfying and helps get you over the finish line a little faster. I don't use Generation X all the time, but if it IS out, there have been times where I'll do Grande Finale for 9dmg (with Float Like a Butterfly), tap Jubilee's Sunglasses for 4dmg (with FlaB), pop the last threat off of Generation X, grab Grand Finale and play it again for another 9dmg, for a total of 22dmg (I've also seen discussions saying that FlaB would deal an extra damage for 3 times when using Grand Finale due to the "for each" wording in Grande Finale! I didn't do it this way because I'm not sure, but if that's the case then that's even more!)!
Hope this works out for anyone else. If so, please let me know. Thanks!