Ironheart's Trip to victory

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Wippersnappers · 1

The basic idea of the deck and what has been working best for me so far is to stay as defensive as possible in my first form, thwarting and stalling for second form, and then generally i am finishing off the enemy the turn or the one after ive hit my third. Play your allies when they show up and use them for their come into play effects and then generally in the beginning of the game being your main thwart. Hold on to her key events and plan out playing them to get 2 tokens for her or dont use them. Meditate is a great card in the beginning of the game when she wants to be in alter ego the most to sneak in any ally or support you don't want to pay full price for. If possible stroke of genius should only be used for her to pay for her alter ego ability. i put 3 side schemes in here because they will be extreemly easy for her to thwart and in most cases a wounderful target for her fly over event. She is all about focusing on getting those tokens so don't hesitate to take a risk or two to reach her higher armor level as fast as possible. Once you hit her final stage thwarting the main scheme and using her tokens to destroy the opponent is the plan. Finally added go all out because its a nice chunk of damage at stage 3 and the deck needed a 41st card.

0 comments