Kickin' Kitty

Card draw simulator

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eroush · 60

This is my listener submission for the Winning Hand podcast discussion of Drop Kick.

The titular card is intended to keep minions stunned so that Tigra can draw cards at the beginning of her turn as well as power the Cat's Amulet. That resource generator at full power can flat out pay for Drop Kick leaving you with 7 cards in hand. With that method of payment, the effective cost from cards in hand is only 1 instead of 4.

Martial Prowess is included just in case Cat's Amulet isn't at full strength. Also, Tigra wants to play multiple Attack events every turn to weaken minions for an eventual kill as well as sock it to the villain since Hunted turns off guard. These events are Precision Strike to heal up, One by One and Melee to hit multiple targets. Aggressive Conditioning and Skilled Strike boost her basic attack.

Aggressive Energy elevate the multiple attack cards most but will work with any attack, including her hero-specific ones. Many of those are superpowers, so Deft Focus rounds things out. Power of Aggression is on hand mostly for the wild to help remove attachments to villains but is handy for playing Drop Kick and Melee in a single turn. Chase Them Down is here for thwarting, but hopefully Tigra is working with a Justice or Leadership player. Also a Protection player since Moon Knight is the only ally.

Kickin's Kitty is for full mutliplayer as a terrifying tornado of teeth and claws and fingernails.

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