Card draw simulator
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| None. Self-made deck here. |
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| None yet |
Web-Warrior Fanatic · 30651
Mark XXV
Iron Man vs Expert Ronan Playthrough
It's 2025 and time for Iron Man to upgrade his suit to the Mark '25. The shiny new piece of tech that released for Tony this year is the Energy Shield, which is zero cost. Having Ready for a Fight give Tony access to his alter-ego hand size early and his Futurist ability is a new incentive for playing him with the protection aspect in addition to all the tech upgrades.
Building the Suit
It's never been easier to build out Iron Man's suit. This deck runs 13 tech upgrades to increase our handsize in hero form, with Energy Shield being the cheapest tech upgrade in the game at 0 cost. Just like with any Iron Man deck, we still want to prioritize his identity-specific upgrades because they have more of an impact. Here is my personal priority:
- Arc Reactor
- First Powered Gauntlet
- First Rocket Boot
- Mark V Armor
- Mark V Helmet
- Second Powered Gauntlet
- Second Rocket Boot (I would prioritize protection techs over this one)
Energy Shield & Energy Barrier
Despite not being as good as Tony's actual suit, Energy Shield and Energy Barrier do a great job in fortifying Tony's defenses and are easier to play because of their low cost. We loaded this deck with tons with energy resources so we can block damage with Energy Shield in addition to the classic reason of increasing Repulsor Blast's damage. Although Energy Shield isn't the most efficient way to prevent damage, its high tempo balances out Tony's naturally lower tempo kit and was able to keep him alive from even Ronan the Accuser's heavy overkill attacks.
Balancing Mental, Physical, & Energy Resource Requirements
Quincarrier and Ingenuity are essential resource generators for this deck to hit the resource requirements on our cards. Ingenuity provides the mental requirement Tony's Rocket Boots need to give him aerial every turn, while Quincarrier can provide the wild to play Ready for a Fight (which requires a physical resource). Moon Girl and Energy Shield also require specific resources so it's important to keep the Quincarrier available if it's needed for a specific card. Once Quincarrier is in play, the resource requirements will become a lot more smooth--needing multiple resource types in a given turn means we'll have the correct resource for something else in hand and Quincarrier can fill in what's left.
Ally Selection
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Spider-Byte: New best friend for Iron Man. 3 cost ally that can thwart for 2 and reduces its own cost for each tech upgrade Tony has?! After turn 2 Spider-Byte will always be free to play.
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White Fox: Energy resource that we want to see with Futurist or Repulsor Blast so we can play for free.
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Gambit: Energy resource that lets us peak at the encounter deck for a safe turn to flip down to alter-ego.
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Nick Fury: Mental resource, best ally in the game.
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Moon Girl: Mental resource, best ally for genius traited identities.
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Ironheart: Mental resource, solid and cheap protégé.
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Starhawk: Physical resource to round out the resources in the deck. On a turn where Starhawk is already in play and we are missing the resource requirement for Ready for a Fight, Starhawk can return himself to hand to provide that physical resource.
| 22 comments |
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Jul 25, 2025 |
Jul 25, 2025
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Jul 25, 2025Some prominent podcasters have wonder aloud if it will be errata'ed. It's an amazing card for Cyclops for the same reason. |
Jul 25, 2025
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Jul 25, 2025
Energy Shield is a free upgrade that permanently stays on the villain from first player phase to the game end. Other upgrades to villains are Temporary. |
Jul 25, 2025
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Jul 26, 2025Sorry, but - does Energy Shield actually work in this situation when attached to villain? Do you still considered as a controller of ES if you attach it to Villain? Because Cyclops only care about upgrades in general, so it doesn't matter, but here... |
Jul 26, 2025Yes you still control upgrades attached to enemies. Think about Overwatch, Suppressing Fire, Befuddle, Touched. |
Jul 26, 2025How did you decide on two practices plan vs. a third ready for a fight? |
Jul 26, 2025
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Jul 28, 2025Does repurpose work with energy shield if it's attached to a villain/ally/minion? Since the "you" in repurpose means the player I would assume yes I hope |
Jul 28, 2025
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Jul 30, 2025Reading the rules it says that only upgrades in your play zone are under your control. Putting a tech upgrade on a henchman or villain = no longer under your control. |
Jul 30, 2025The rules state that upgrades that are attached to another player's card are under their control but does not state that about attaching to encounter cards. And in fact, that is simply proven unless you contend that players cannot trigger these cards and their text boxes (Interrupt, Response, etc) are unable to be triggered by a Player: Overwatch, Befuddle, Suppressing Fire, Under Control, etc. |
Jul 30, 2025
"Am I the controller of an upgrade attached to an encounter card? For example, I am Valkyrie and I reveal Caught off Guard. The only upgrade in play is Death-Glow, attached to an enemy. Should I discard Death-Glow? Yes, you are considered the controller of Death-Glow. Caught Off Guard can force you to discard Death-Glow from play. -Alex" |
Jul 30, 2025Ok thanks. So according to this post, Spider-Byte also gets its cost reduced for every Spider- tracer put on an enemy minion (additionally to every Web-Shooter in play). |
Jul 30, 2025Correct, spider-byte is an incredible card for many heroes and archetypes |
Jul 30, 2025When I realized this power, is during the Sinister Motives Campaign. during that campaign some of the special upgrades you get are attached to Minions or Side schemes, and are S.h.i.e.l.d. So if you are running the "Exhaust a number of shield cards you control" they are out there as free exhausts for you. |
Jul 30, 2025
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Sep 04, 2025Does White Fox bring discarded from the AE action count for being discarded from the top of the deck. |
Sep 04, 2025
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Oct 15, 2025Would substitute either Down Time or Endurance with Crew Quarters, maybe since you are flipping more often, that card can free heal you for 1HP without needing you to spend yourself in REC. Its also versatile (can be shared to other teammates on Alter-Ego) and the amount increases to 2HP if you dont use, have or need to get Ready for a Fight |
Energy Shields are incredible because you can throw one on Ronan and one on yourself to get the hand size boosted so fast.