Ex's and Oh's V-2.0

Card draw simulator

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Derived from
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Inspiration for
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Sindrik8x · 693

For those that saw my first build (my main hero - Gamora) "Soul World Guardian" - https://marvelcdb.com/decklist/view/36439/soul-world-guardian-1.0 you know me as leaning into fast, aggressive, consistent gameplay. And that's what my X-23 build does. No different style there.

Finally decided to add all the "testing changes" via the last iteration and push through the new list.

Deck Build Focus -

Readying (8 cards, including her kit) / Consistent pressure.

Healing (8 cards, including her kit) / Consistent healing.

Reactive (6 cards, Counter-Punches and Energy Barriers) / Value in both phases. A well-timed 2 or 3 turn attack, into Counter Punch (3, 5, or 6), Puncture Wound can just CLOSE OUT GAMES. Double Counter Punch? Forget about it!!!
Even got my first Turn 2 kill this past weekend vs. Crossbones yesterday given a combo on T1 - "Claw Mastery" with What Doesn't Kill Me" (two untaps), a puncture wound going into T2, then "Counter Punch" (drew into it), and Honey Badger combo T2.

The deck is pretty low to the ground cost curve / To be aggressive in protection, we have to manage costs accordingly to get value: No Med Teams, no Elixir, just a couple of 3 cost allies.

Not RELIANT on Honey Badger winning games.

The Spice -

Adrenaline Rush: No, we aren't a OTK deck, however, Adrenaline Rush is TOO GOOD not to test in here with all our readies. On a two untap turn, it's "ok". But, in a turn where we can ready 3 to 4 times to end the game and you pop this, the value is just insane. It fits her perfectly. I've seen it in Quicksilver with a friend of mine, and I knew it needed to be tested here.

IPAC: This isn't a card you're constantly pulling the trigger on. We use it to potentially help end a phase, fix and/or reverse a board state with a big hand, find a resource, find a combo piece in emergency situations. When it comes to finishing a game, this card can be JUICY. Or it can just win end of phase two.

Playstyle -

This build isn't going to be as much "build a monster board state" as other X lists you see. It can get a solid one, and certainly can put out quite a few cards. But, it's more of a balancing act pending on where you are currently, what you have going on, etc., as to when you pull the trigger on Repurposes (with Barriers) and what turns you're getting that third ready.

Honestly, I feel like this deck is the best list for me because I can apply constant pressure with her, and still take care of adequate Thwarting almost at will between X, Professor, other allies, etc.

Consistency wins encounters in my honest opinion. I have never been a big fan of the OTK combo, dragging games out. Not saying there isn't merit. Some of our best deckbuilders here can end games on the spot at will against expert scenarios. So, not discounting it. It's just NOT MY STYLE personally.

Want to say thanks to the community for embracing my first deck and helping me establish myself here. It's the most fun I've had with a game in years, and I hope I can continue contributing for a long time to come.

2 comments

Jun 30, 2025 Jonke75 · 1

This is pretty much a copy of my long beloved defensixe X-23 deck. Defensive as in offensive. I prefer Leading blow to counter punch. But they do basically the same thing. Attack for zero cost. But I always run "Game time" marvelcdb.com and Protective training marvelcdb.com in my decks to ensure a lot of extra reactivations from Honey badger.

Jun 30, 2025 Sindrik8x · 693

Yeah, one of my buddies ran a lot of these cards testing a Drax deck. I myself don't have copies of all of them and sure there are other iterations that work similar. Just what I have via my library and have arrived at after about a year plus in playing her. She's definitely pretty versatile.