Card draw simulator
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None. Self-made deck here. |
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None yet |
haxxanova · 13
TWHIPped.
Spider-Man is a great all-arounder, a real Mario of the MCLCG. This deck is fairly aggro heavy, favoring the stun-kit of Drop Kick//Press the Advantage, and due to Spidey not really having to exhaust to benefit from his hero ability, we abuse the Earth's Mightiest Heroes/Avenger combo as well to double-triple attack/threat clean.
Also in here is an engine more geared toward your punchy resources:
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Drop Kick, duh.
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Jarnbjorn allows you to turn excess economy into damage. Don't sleep on this guy. Drops for 1. So many applications. 2 minions at once. Toughness cards, pfft. Shines late game.
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Combat Training helps fuel Spidey's attack, since you'll want to untap multiple times on a turn.
Avengers pack the line-up simply to be chump blockers to allow Spidey to do his thing, activating EMH. This especially goes for ol' Hulk, whom no-one really wants to smash, like, ever. Fantastic blocker, though, that one.