Card draw simulator
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None. Self-made deck here. |
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Euphius · 264
This deck has a small sample size, three games, under its belt, but its 3-0 in decisive victories. It played 2 player with a Widow Protect partner against Crossbones and Kang (both expert, II/III for crossbones) and solo against Taskmaster (also II/III expert...its all we play). This deck ate the lunch of the opponent in all 3 games. I think it also took their breakfast and dinner it was so decisive.
This deck produces damage. Silly amounts of damage. Consistently. Add to it consistent stun and you can pretty much tell most villains to F off. Just in case they decide not to listen, you have allies and healing as backup plans to keep you in play and safe.
The core of the damage comes from two places. You play one Drop Kick or Heroic Strike every single turn as long as the draws don't completely screw you. When you are done with that, you try to get Cap set up with Combat Training and Jarnbjorn. When you have both he is able to attack twice and trigger Jarnbjorn twice. With the econ in the deck and the resource distribution leaning heavily towards fists this is not hard. This is 10 damage, just with your hero. If threat is an issue its easy to change gears to removing 4 (or 6 with Fearless Determination) threat for a turn when needed with Cap. The ability to spread out where Jarnbjorn hits and have it be a second separate damage source is also not to be underestimated as it makes clearing packs of minions or breaking through toughness pretty simple. Even without my allies I was consistently doing 14-16 damage a turn by the end of the first time through my deck.
My personal favorite moment with this deck came in the game against Kang. It was our first play vs. him so we really had no idea what was coming (we intentionally do not read the villain decks in advance when we get a new one so there is at least a bit of surprise and not being able to pre-plan). When we went to stage 2/3 versus him I was in Alter-Ego side so I could clear my obligations before going to the new stage. His new form had a Scheme of 3, he drew a 3 boost, and the encounter card was a "!" side scheme. Agent 13, Cap, and Sentry (who was already in play)cleared it down to just 1 on the main scheme and I had the econ to also Heroic Strike him. I knocked him out the next turn so I could get to aid my ally. From deep shit to domination in two turns flat. The final turn of that game I did 25 damage. Hulk (lightning icon pull), Sentry, Spider Girl, 2 Jarnbjorn triggers, 2 attacks, and a Heroic Strike. Smush. (okay we only needed 13 of that, but I could have done that much that turn).
Its an amazing deck. Try it out, have fun, feel free to comment or ask questions.