Card draw simulator
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None. Self-made deck here. |
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None yet |
teamcanadahockey2002 · 9694
So Magneto has been out for a while now and lots of really great decks have been posted with cool ideas on how to use the Master of Magnetism.
However, I've found a few criticisms about Magneto that I think are fair. One is that sometimes it really doesn't matter which aspect and basic cards you play because you'll tend to play mostly his kit due to his Magnetic Pull ability. Another is that there are a few cards in his kit that can be dead at times, like Magnetic Missile and Wrapped In Metal. Another challenge that people have shared is that you can occasionally end up with a lot of Resource cards and nothing to spend them on. It's not that Magneto isn't still a super fun, or super strong hero, but sometimes his decks can feel a little 'samey' at times because of how powerful his Magnetic cards are and the tendency you'll have to want to play those over anything else.
So here is my take that I wanted to share, with two card combinations and synergies for Magneto that I haven't seen much use of.
The first is to use "Bring It" after you lock down a few minions using Wrapped in Metal. In my playing, I find it quite satisfying to have two permanent cards on the table that power up "Bring It", and when played in combination with Angela or Looking for Trouble, I find that anytime I do have "Bring It" in my hand, I'm typically looking at drawing 3 cards at least.
I have found that this helps to solve the problem of having dead cards in my deck, as I'll regularly have a good target for Wrapped in Metal first, but then Magnetic Missile later. One of the cool things about Magneto is the ability to then flip down and pull the copy of Wrapped in Metal back out again later using either Survivor or Asteroid M I was actually quite surprised to find that there are only 4 other decks currently posted right now that have "Bring It" with Magneto, so I thought that was worth sharing.
The second synergy I wanted to share isn't found in any currently published decks, which is to use Build Support in order to cheat in The Bifrost. One of the reasons I like this synergy is that you can then always have an Asgard ally to play on those turns you have lots of resources, but little to do. Throg is a beast here, because he'll always be getting a Tough status card. Valkyrie is also fun, and there's an expensive, but pretty awesome loop where you play a lot of Heimdall and always see the encounter deck cards in True Solo (but you don't end up doing much else due to his high cost)
But my single favorite combo here is to do some Angela looping. Because she is 0 cost, you can play her for free at any point that you have The Bifrost down with Angela still in your deck, in hero or alter-ego! This means that if you have a nice juicy Metal Shards handy, but you won't get a Tough out of it, I can use Angela to pull me a minion for free (likely with some choice of which one) and then blast it and get a Tough plus 6 future damage out of Angela.
If you're clever with your timing, you can try and structure it so that Angela hits your discard pile as one of the last 3 cards you discarded, so that Survivor can put it back in the deck and you can pull it again immediately. This does mean your minion might scheme, but even it does lead to an infinite loop that looks like this:
- Pull Angela after you flip to AE and put her back into your deck. Activate for ATK2. Put a low scheming minion into play.
- Villain turn (minion will scheme)
- Hero turn you flip over and activate Angela for ATK 2. Do other cool high-kicks and fun Magneto things.
- Villain turn. Ideally the villain is stunned from Magnetic Missile or you are tough from Metal Shards.
- Hero turn you activate Angela for ATK 2, but do this RIGHT before you flip to AE.
Then start the loop all over again. If you follow some of the decks that I post, you'll know that I absolutely love finding infinite loops that you can abuse over and over again, and this one is a lot of fun for some minion slaying. If you're going to really lean into that, I'll suggest Hall of Heroes as an addition to the decklist.
The biggest challenge here is that you can't do any of this until you get The Bifrost into play, which requires Build Support. I've tested this deck a lot and can tell you this works well enough solo, but is more reliable when another play can put Build Support into play for you. Otherwise, you might mill past it using Magnetic Pull. However, it's still Magneto, so even if you aren't able to cheat your Asgardian friends into play, you'll likely be able to deal with more problems anyways because a pretty typical Magneto deck will still thrive with his effective 6 card hand size and bonuses from the Armor, Cape, Helmet and Bubble.
(Pro-Tip - this isn't great against the On The Run scenario because the Marauder minions you capture still trigger the interrupt on Hope's Captor)
Anyways, those are some ideas to share with this deck. If you're looking for a new twist on Magneto, I hope you'll give this one a try.
Until next time Champions...
7 comments |
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Jan 30, 2025 |
Jan 30, 2025
I once did this in Ms. Marvel using Amir to put Angela back into the deck as well. I love the value you can get from her - if you can deal with a minion, it's 4 damage and a block, or 6 damage... for FREEEEEEEEEE!!! (insert Adam Sandler/Rob Schneider meme here) |
Jan 30, 2025Nice! That sounds like a fun combo too! I was aiming to put Beta Ray Bill with his other Agg ally buddies with Leadership/Agg Spider-Woman. Such an untapped concept to build around. I'll have to try that Ms. Marvel one too! |
Jan 30, 2025
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Jan 30, 2025Yeah, I'll have to tweak it a bit to add squared off, for sure! I do agree with some kind of minion summoning for Mags. You can probably get away without it in a big multiplayer game, but it's nice to have a little more control over using your kit. |
Jan 30, 2025Super cool combos! |
Jan 31, 2025Love this! You’ve always got great combos on your sleeves!! |
Awesome concept! I actually used the Build Support/Bifrost cheat in my "Open the Spyfrost" Spider-Woman deck I posted recently and I can vouch that it's really fun. It's a great feeling to pull them from the deck at will and it synergizes so well with Magneto! Great call to use Angela as a target for Wrapped in Metal.
If you can find a Cable player to start with Build Support in a multiplayer match, it gets even better! I'll have to try your version with Mags, for sure.