Card draw simulator
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The Night Guard (We’ve all been playing Colossus wrong) | 246 | 184 | 40 | 1.0 |
Inspiration for |
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None yet |
pfrich0 · 1
I loved the original Night Guard Justice deck for Colossus. I made an Aggression form of the deck for my friend to use in a multiplayer game. For the most part I just replaced the yellow cards with red ones. If you wonder why I took out Beak and Meditation, it's just because I don't own those packs. That opened up space for Hope Summers who can tutor Armor Up to your hand, and a few random attack events. I'm not worried about threat removal at all because this deck is intended to be partnered with a Justice player.
See the original Night Guard deck for notes about how to play it, but the essential strategy is that you end every turn in alter-ego and use Armor Up to flip during the enemy turn, allowing you to benefit from the larger hand size every round, and take advantage of the alter-ego Supports every round (5 Supports in this deck that are useful only in Alter).
In practice this doesn't always work because you might not be able to get the Armor Up you need, or the villain might be confused, so some rounds you will want to flip up, but you should try to minimize that as much as possible.