Serve, Protect, and Slice

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

NewfieLad · 886

Edit: Replace Armor with Triage (forgot Armor was X-Men only and the healing doesn't go astray for your allies). Optional Edits: you could leave as is or you could replace 2 X-Force Recruits with either: [2x children of the atom] or [1x children of the atom, 1x utopia, replace Specialized Training with Build Support for an additional way to get your single copy of Children of the Atom]

This deck has a lot of toughs. You have Colossus and Polaris. Additionally, you can add 2 more toughs using Serve and Protect. X-Force Recruit can help make this a possibility (via extra X-Man ally ideally), but could be used on yourself in a pinch. You'll generally use Protective Training on Honey Bader (for your readies), Rogue (powerful activations and/or X-23 readies through damaging Honey Badger), and Colossus (Rogue may sometimes want 5 attack instead of 3). Game Time will ideally be used on Honey Badger, but Rogue can be a solid choice if you need massive thwarting. Since you could be flipping a lot, Moira comes in handy.

3 comments

Dec 27, 2024 Daring Lime · 6877

This deck looks really fun. I like all the tough statuses. Serve and protect is a card i haven't used before. I like how you are doing it here. Also X-23 seems like a great hero for it because she can just ready back up.

Dec 28, 2024 NewfieLad · 886

I will sometimes use X-Force Recruit on X-23 if I really want to flip down and don't have enough/kinds of allies but it's not ideal because X-23 will want to damage herself via claws, Grim Resolve, or Rogue when she flips up. If the villain hits Scheme (or Standard III equivalent) while X-23 is in Hero form, though, that's great!

Feb 08, 2025 NewfieLad · 886

Apparently I have a fundamental problem of not reading cards properly. Serve and Protect is a hero interrupt. So, ignore anything I say about being able to use it like that. I think it's still good for solo and multiplayer. Better for multiplayer so you can allow your teammate to flip and negate the scheme threat. In solo, you can still negate the 1 threat/turn and get 2 toughs or if you're lucky enough to get the Scheme/Dark Designs cards in hero form.