Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
TrueHiddenMist · 72
TLDR: Build Key Upgrades, Draw/Mill Cards, Recur Summoning Spell
Intro The intent behind this deck is to abuse the 2nd strongest card that Mystic Heroes have access to: Summoning Spell. Unlike the Wild Tutor deck this deck doesn't revolve around status spamming and thus performs better into steady/stalwart scenarios as well as higher player counts. The damage potential is much higher/more consistent and the deck is all around easier to pilot since you aren't dependent on specific resources for this gameplay loop.
Priority Cards I think it's best to view Adam like Iron Man. He is a build-out Hero that really needs all of his pieces in place to feel good. Those priority cards are: Teir 1 - The Sorcerer Supreme, Mystic Senses, and Summoning Spell Tier 2 - Karmic Staff and Armored Vest Tier 3 - Heroic Intuition and Warlock's Cape
Note: Armored Vest is considered a priority card here due to Adam's pathetic stat-line coupled with the fact that this in an ally centric strategy. Your allies/events should be able to handle your thwarting/damage needs so you should count on defending almost every turn. Due to the high value most of these allies offer in most instances you won't be chump blocking with them outside of Pip/Nick.
Mulligan Starting the game you will mulligan hard to see some combo of these cards. If you see tier 1, 2, or draw cards (Nick/Spiritual Meditation) you will hold those. If you open with tier 3 cards you will mulligan them with the hopes of seeing the others.
Quantum Magic At later stages of the game the main purpose of this card is to recur Summoning Spell. In the early stages it doubles as an insurance policy. Mystic Heroes get access to several powerful cards that are incredibly cheap but come with the cost of milling your deck. Quantum Magic allows you to trigger those effects while limiting the risk of losing key cards since you can always fish them back out. Before choosing to mill always pay attention to how many cards are left in your deck, which priority cards are left in there, and how many copies of Quantum Magic are left in there.
Summoning Spell Other than the Sorcerer Supreme this is the most broken tool that Mystic Heroes get access to. For 2-Cost you mill until you hit an ally and then you play it ignoring its cost. This is good for any Mystic, but Adam gets to cherry pick the best allies from every aspect and then gets to play with 3-effective copies of this card due to Quantum Magic. A short google search regarding Allies will lead you to a list of forums and videos regarding how strong they are as a card type. Why bother with a 3-Cost 8 Damage Swinging Web Kick when you can get 12 damage for 2-cost via cheating Giant Man or Goldballs into play? And that's just the baseline value without investment. Adam can heal his allies using his Hero Action or Med Team. He can also give additional activations via Honorary Guardian or Reinforced Suit. Worst case scenario the ally you hit is Pip in which case you've spent the same resources it would take to play him normally and you get 2 blocks and a ping of DGM/THW. The other allies have all been chosen based on DMG/THW averages of 3 or higher per activation.
7 comments |
---|
Oct 19, 2024 |
Oct 22, 2024
|
Oct 22, 2024Thanks for reply! I have many allies, but it's tricky because I'm not building one deck, I'm building the whole box for game night. So if I add an ally to Adam, I have to take an ally from someone else. It's a very economical puzzle. So far all my heroes are playing great on "budget" decks. Adam is not. I can't figure a good way to build him. I even did a 50 card deck to maximize aspect cards, but it takes too long to find his upgrades, and the double-resources are further between. |
Oct 22, 2024Adam has been so frustrating that we actually wrote some house-rules for him:
|
Oct 22, 2024
|
Oct 22, 2024Really cool deck! I'm not a big Warlock fan but I had an idea to do an Across the Mystic-verse mini campaign with Warlock and Strange. I'm going to try a variation of this deck where the allies are mostly custom Guardians I designed a while back (and Strange will have no allies). One question: did you consider using Black Panther to help fish for Summoning Spell? I added him to my deck to give it a try. |
Oct 22, 2024
|
Thanks for the effort on Adam. He is one of my favorite heroes, but absolutely my least favorite deck to build / play. I've been chided for "defending every round." I'd been thinking of doing something like this (hybrid leadership deck), as my low budget tutor (search) deck does not feel good.
I completely agree about the Iron Man comparison, but I'd say he's even worse. Iron Man gets going by round two or three. Adam is such a pain. Opening hand: Quantum Magic --hard mulligan. Mulligan: Quantum Magic. Both of those are gone, and then Summoning Spell pops up and discards half his upgrades. His deck NEVER works.
I build out out all my decks for game night, so we pick a hero, pick a villain, and play. As such, all my decks are ally poor: 7 allies is a tall order for me. My Adam deck has 5 right now. Maybe I can pull one from my Vision Leadership deck (he can recur Vivian). Boot Camp is easy to throw around, but I can only get a few of the high damage allies you have.