Green Justice is coming for you !

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Ryson · 139

Card Draw / Resources

She hulk has some difficulties in the resources / Card Draw Area. Avengers Mansion & Helicarrier are thus auto-include. The same for double resources neutral cards. Given the cost of the Justice cards, the Power of Justice makes the cut here.

Combat

She-Hulk makes a lot of damages by herself (and her pool of cards One-Two Punch, Gamma slam). However, haymaker makes the cut here because I found out that some extra damages were handy to kill some enemies with high hit points before they can act. I am really happy to have Daredevil and Jessica Jones as ally in Justice, because in need they can do decent amount of damages as well

Threat Management

Well, we are running Justice... What can go wrong with that ? All Justice cards makes the cut here because, they are all usefull in a case or in another. The only exception is Heroic Intuition because I always attack with She-Hulk. Do not underestimate interrogation Room, it is worth the slot and has a awesome value if you find it early.

Jennifer Walters capacity is always useful. However, I always use SuperHuman Law Division and Legal Practice as "resources" cards because the rest of the Justice cards pool just do better.

Resources synergies

Well, there is a small synergy with mental resource and For Justice ! and another one even smaller with mental resource and Superhuman Law Division. As said earlier, I do not play SuperHuman Law Division, so we can ignore the latter. And For Justice ! gives you an additional removed threat if you pay for it with mental resource. It is not super strong but it is always appreciable. This deck had thus a majority of mental resource.

"Great Responsibility/Focused Rage - Gamma Slam " Engine

Great Responsibility and Focused Rage do damage tp SheHulk ... which is good if you are wanting to play Gamma Slam. Even better, Focused Rage give you precise control on the amount of damage you are taking to max out the efficiency of the Gamma slam. (Yes, I already did the 14 damages with this !) The first aid were added as a safety if you are too low on health... but if they are not used, this is still mental resources to spend.

Test

This deck was played against Klaw/Master of Evils in standard difficult / solo play and won.

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