A Song of Steel, Ice, Flesh, and Blood

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
The Night Guard (We’ve all been playing Colossus wrong) 198 145 37 1.0
Inspiration for
A Song of Steel, Ice, Flesh, and Blood 0 0 0 1.0

MTJ33761 · 1

This deck is based on the trending Justice Colossus deck "The Night Guard" that everyone's been talking about. After reading the comments and reflecting on my own Colossus Aggression deck (https://marvelcdb.com/decklist/view/41246/if-you-cut-me-then-i-ll-probably-bleed-1.0), and trying and failing to create a complementary Iceman deck in yellow...I decided to make this yellow Colossus deck. The author of the Night Guard deck did a fantastic job, but I don't mind filling my deck a bit more, seeing as I still have a good chance at drawing cards like Weapon X, Piotr's Studio, Moira MacTaggert, Generation X, and Superpower Training that will increase the likelihood of drawing Armor Up. Plenty of retrieval options for getting that card back here. I've also included Mission Training/Danger Room for my X Men Allies, combined with Generation X, this will lead to some really good ally thwarting. Sense of Justice is in there to pay for For Justice! and Lay Down the Law, since we will be ending the player phase in AE as often as possible, if not every turn. Sense of Justice also ensures I don't end up using Armor Up as a resource. In case I don't draw allies, I can rely on Colossus' high HP with Great Responsibility to soak up threat until I swarm...and I can ready with Limitless Stamina. Paying for upgrades in AE is why Meditation is in there, just like the Night Guard deck. The only thing that this deck doesn't have a lot of is healing, so I also added Down Time to heal better while in AE. I have Triage, but that's not enough. Unshakeable is in there to help protect Colossus from Stun/Confuse.

I will be making a green Iceman deck, red Wolverine deck, and blue Rogue deck to go with this one! Stay tuned!

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