Captain Marvel Campaign Speed Run Deck

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Captain Marvel Justice - Kang Version 0 0 0 1.0

thebrandt · 217

This deck is designed to speed run through the Rise of Red Skull campaign in as few turns as possible. High card draw, a plethora of lightning bolt resources, and damage cards galore allow Captain Marvel to achieve maximum damage each turn.

7 comments

Sep 28, 2020 Dreadreaper · 1

I've updated it since this. I dropped Coulson, Daredevil, and the two cost prep that removes two threat (can't remember name suddenly), for another Followed, Concussive Blow, and For Justice

Sep 29, 2020 ELFersten · 1

I swapped out Coulson for a Beat Cop and ran through the standard campaign in 17 turns. That total doesn't count my first encounter with Taskmaster as he bested me while I tried to free one of the captured allies. I also managed to save my hero from Zola's prison.

Sep 29, 2020 JJE051792 · 1

Hmmmm, would this deck work for the core game, I wonder?

Sep 30, 2020 Schmendrix · 294

Are you flipping to AE in this? If so, I'd be tempted to include an Espionage.

Oct 02, 2020 thebrandt · 217

yeah, but no spy. Well, Coulson but I have since dropped him from the deck.

Oct 07, 2020 Gorrah · 1

Wouldn't Spider-Woman count as the spy needed?

Oct 08, 2020 thebrandt · 217

She does. I don't believe I ever really play SpiderWoman though. She is great for the confuse but other than that just not enough damage when trying to burst.