Card draw simulator
|None. Self-made deck here.
|(Outdated) Cable for Justice
Web-Warrior Fanatic · 4716
Cable's Round Table
Have you ever played a deck with mutants, spider-people, vampires, spies, androids, asgardians, avengers, x-men, guardians, champions, kree, S.H.I.E.L.D. agents, and a Hulk?!
Welcome to Cable’s Round Table!
Playthrough against Expert Venom Goblin: https://youtu.be/n2Zb41IST2A?si=_aEldVqg8C5yxDis
Playthrough by Night of the Living Card Game: https://youtu.be/ZfPp0I18nQY?si=KjkkZon_itRBZxKD
The Round Table’s Inclusiveness
Every ally listed here has a unique ability and the key to piloting this deck is figuring out when to activate who. This deck is fairly difficult to navigate but the reward is well worth it. Examples from my Venom Goblin playthrough are playing Sunfire to get rid of a nasty villain attachment, having Marvel Boy pierce tough and get around retaliate, and Spider-Man Miles Morales coming in to thwart big for 3. Cable plays with a pretty clear goal of clearing as many player side schemes as possible, but adding these different aggression allies create unique/versatile decision-making opportunities.
Setting Up Your Cable
Cable is your premier setup hero. During the early game, we want to play Graymalkin ASAP for that resource generator so my number one target recommendation for Soldier X is Build Support. If you have Graymalkin or Build Support in your hand already, I would tutor Call for Backup into Nick Fury to get a big start. Try to pace clearing 1 side scheme each turn to maximize the benefits of Cable’s hero ability for him to ready and if you’ve already used his once per phase response, leave an extra side scheme for next turn to clear. Use your allies to help you manage the board as you work your way towards those player side schemes. Once you get your Plasma Rifle, you’ll have big damage to control minions and slowly chip away at the villain’s health.
If you’ve seen my decks before, I love setting up a big burst turn. Aggression Cable does this as well as anyone. Late game, we’re aiming to draw 1 copy of Telekinetic Blast, which should hit for at least 12, Plasma Rifle hits for 4, and Cable can swing for 4 with Hand Cannon. That’s already 20 damage! Throw in a few allies and that will defeat stage III of any villain. In my playthrough against Venom Goblin, Cable was able to do 38 damage in a turn true solo.
Tips & Tricks
-Turn 1 we’re looking for Mind Scan or one of our 10 allies that have at least 1 thwart. We need to remove 3 threat from Build Support to get going.
-Most of our aggression allies have higher attack than thwart so have them prioritize clearing minions. Cable already has strong thwart in his kit, so we’re using aggression to round him out.
-Use Graymalkin and Cable’s basic activation first every turn. We want to maximize the advantage of clearing side schemes to get as many readies throughout the game as possible.
-Flip down to alter-ego to get that 6 handsize and proc Professor as often as you can. Cable can easily/safely change form with Bodyslide (then go right back to hero form) and Precognition (set the villain’s scheme activation’s boost card to be low).
-Don’t fret about high threat count. Mind Scan can easily thwart for 9+ threat late game thanks to all the victory display side schemes, so take advantage of that and allow threat to accumulate if you have more important priorities.