Spider-Woman Status Master (Prot/Just)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Gremore · 8

Built this as an attempt to lockdown villains leveraging Pheromones great effectiveness in a solo game with Concussive Blow and Tackle both having an affinity for physical resource.

Sources of stun - 6 (7 if you manage to get both Iron Fist triggers)

Sources of confuse - 4

Other cards included to be cheap triggers for her Superhuman Agility or help her get progressively stronger while she buys time with her stuns.

Med Team as a one off is to keep Captain Marvel around as much as possible due to her ability to draw a card effectively acting as an additional copy of Avengers mansion on top of her ability to thwart and attack.

EDIT: Found there were turns where I had too much stun or confuse in my hand and couldnt affor all the cards, reduced down to 2 copies of Tackle and 2 copies of Concussive Blow. Reduced the copies of Beat Cop to 1 as it's very expensive and hard to fit in around the stun sources. Added Stealth Strike to help deal with large minions, a 3rd Clear the Area as it feels great in solo and a Defensive Stance as it helps stop sudden burst of damage from ending the game.

1 comments

Sep 08, 2020 nikkapo · 1

Quite similar to my list ^_^, In my first try I had 3 beat cop and 3 med team. Never played in 5 games and switched to cheaper cards like skilled investigator, momentum shift and clear the area. I think to lock the game you need 3 tackle and 3 concussive blow, sometimes you feel like you have too many of them, but it's better than don't find them in the right moment. You have finesse, helicarrier, quincarrier, avenger mansion to set up to reduce card cost and let you play mode cards