Captain Marvel Energy build

Card draw simulator

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Derived from
None. Self-made deck here.
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doubleg517 · 1

This is a solo Captain Marvel Deck I built trying to have as many energy symbols as possible. The goal is to get energy channel out, load up 5 charges, deal 10 damage, and then be able to repeat. I have killed Rhino in second form from full health in one turn with Energy Channel, Photonic Blast, and a hero attack. It is such a satisfying win. Energy resources also allow you to heal 1hp and draw a card while in hero form with Captain Marvel.

Some cards highlighted:

Enhanced Reflexes - helps to gain more energy resources. You can think of it as an card that provides 3 card draws and 3 hp heal over 3 turns. Or you can use it to add counters to energy channel.

Luke Cage - Energy symbol card, as well as an excellent defender to keep Captain Marvel in hero form.

Photonic Blast - Quick 5 damage and with so many energy symbol cards in this deck you should be able to get a card draw also most times it is used.

Energy/Energy Absorption - great resource cards that allow you to add lots of counters to Energy Channel quickly.

This deck can struggle with threat removal. Crisis interdiction is key for this. If you can use Cosmic Flight to get the aerial trait it is quite effective against side schemes and the main scheme as well. The key is to stay in Hero form as much as possible and deal damage to kill the enemy before too much threat can build.

I hope you all enjoy this build as much as I have!

Cheers! -Greg

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