Guardians of Knowhere

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Bbyowll · 32

This deck is all about Knowhere and other benfits of playing allies over and over. The biggest value to you is playing the allies, which all are considered Guardians with Star-Lord, whether they are drawn into your hand or Regrouped or if you Make the Call for them. To give yourself more opportunities to play your allies, they are burned through as quickly as possible with Command Team and Blaze of Glory, which additionally give the benefits of better burst damage and thwarting. Leader of the Guardians is incredibly strong with all of the allies you'll be playing, along with the readies available to you. Your "What Could Go Wrong?" ability is always useful if there's an ally you really want to get out but cant quite afford, but it isn't generally needed until the late game when it's at its strongest. For once, your helmet isn't a necessary piece unless you choose to be especially aggressive.

0 comments