Card draw simulator
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Repurpose - SP//dr Suit Protection | 1 | 0 | 0 | 1.0 |
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None yet |
NoxTempus · 2
This deck is designed to be played on Expert at any player count (including true solo).
The aim of this deck is to use Repurpose to buff Sp//dr until end of the round, then make use of the plentiful "ready" effects in the deck to attack/thwart multiple times. Host Spider (and by extension, All Systems Go!, SP//dr Command and Spider-Man), Limitless Stamina, #Spider-Man and Repurpose all provide the ability for you to ready SP//dr.
Priority is to setup your "Interface" upgrades as fast as possible, helping to mitigate your low hand-size with extra resources and stronger basic activations.
Important to note that SP//dr(Peni's flip side) is an interface upgrade, giving you one extra resource from turn one, which cannot be removed. Another important note is that Spider-UK will not take any damage if he defeats the minion that he blocks.
Ideal scenario is using Repurpose on Forcefield Generator, then following up with multiple ready effects for maximum damage.
This is a slight tweak to my SP//dr list, adding in Symbiote Suit. The intention here is play Symbiote Suit after most/all of your interface upgrades are in play. Symbiote suit should not be played until Host Spider is in play, if it can be avoided. Symbiote suit offers stronger activations overall and offers extra card draw; once set up, this deck can easily mitigate the downside of the extra encounter card.