Barely Green Rocket/Quicksilver Teamup! V S2.0

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Scarlet Witch Goes Slightly Green 0 0 0 3.0

MathyNoodles · 54

For Season 10 Round 3 of the Solo Champions League! Plz check out the Discord if you haven't!

Heres my Standard II tech’d version of my original deck concept I had posted before! The main differences are that includes a few more Allies for blocking Zola’s heavier boosted attacks and it removes the Stunning Allies we had in the deck before. I also ended up nixing Plan B for just being a little too slow, mostly because these games were going crazy fast. Would highly recommend adding it back in if you’re looking at a 6-7 round average minimum.

Zola with Standard II and Legions of Hydra

Basic Upgrade: Thwart

Tech Upgrade: Emergency Teleporter

With all this retaliate and minion flood going around, how the hell do you beat Zola without playing Red?

Let's look at Retaliate first. Luckily, SW's kit is pretty equipped to handle this right off the bat, as the damage you deal from Hex Bolt isn't an attack and therefore doesn't trigger the damage back. Energy Barrier also helps out here, along with preventing minion damage, pinging tough, and allowing you the option to not defend against Zola’s weak-ass attack.

The real trick with this deck, however, is to bust Quicksilver out of the Hydra Prison and slap him with a nice Sidearm. 6 Damage per turn with no fear of Retaliation? Holy crap. You can then use Med Team and Honorary Avenger to get him an insane number of uses, to the point where he can do the vast majority of damage for you while SW focuses on Thwarting and/or defending. On top of that, we can reliably use Order and Chaos to get you out of some seriously awful treacheries AND do more damage. Thanks to Josseroo for this insane strat.

But with that in mind, how do we make sure we get Quicksilver out right away? And 6 damage per turn is insane, but is it enough to deal with the crazy number of minions being pumped out?

That's funny, let me introduce you to my good friends Rocket Raccoon and Emergency Teleporter. What's that? You don't need to be a Guardian to get Rocket out with the Teleporter because its text reads "Put it into play"? And now you've got a minion with 4 GOD DAMN ATTACK AND OVERKILL THAT YOU CAN BUFF AND HEAL?! Fuckin' game over, babyyyyyyy. Thanks to Astrodar for pointing out that Emergency Teleporter can "cheat out" allies you wouldn't normally get to play.

SO USUALLY the game plan is:

1) Mulligan hard for Sidearm, Double Resources, and Chaos Magic

2) Emergency Teleporter > Rocket

3) Break Quicksilver out of Hydra Prison

4) Arm Quicksilver with a Sidearm

5) Profit

This should be all good by Turn 1. If you don't draw into Sidearm turn 1, just let QS chill or help clean up Minions. Once he's armed up though, you can focus on thwarting, defending and playing all the Hex Bolts with SW, clearing out minions with Rocket, and going right to Zola's big stupid facebody with Quicksilver. Get a Med Team out ASAP to keep your allstars happy and healthy and you've got yourself a big ol fat win.

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