Ms. Marvel - Multi-player Justice

Card draw simulator

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Derived from
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Fromundaman · 99

This seems to be a very efficient thwarting deck specifically aimed at multi-player. Hasn't let me down yet and feels like one of my best decks by far. Handles every scenario I've put it in so far.

Some card explanations:

-Quake: I just really like Quake TBH, but also since I'm going to AE a lot, she is helping soften up minions so the minion killer at the table can more easily clear them. If need be Red Dagger, Stealth Strike or my own attack events can finish them off.

-Clear the Area/Impede/Multi-tasking: All around great thwart cards that synergize well with Shrink. These should help keep the thwart low all game.

-Great Responsibility: Good for stopping large bursts of thwart on the main scheme, even if there's a crisis, and it combos well with wiggle room. Counter-intelligence is kind of the same concept but used in AE and doesn't need to combo with wiggle room.

-Beat Cop: I love this card. It's some passive threat removal to offset my constant trips to AE, and it can be used to one shot an elite minion later on if need be.

-One Way or Another: This is a great setup card, but one I'm often afraid to use in multi-player where schemes come in with higher threat values. With this deck though, you can usually deal with any side scheme that comes out no matter which one it is even if you don't have shrink. You even net positive if you have shrink and multi-tasking. For this reason, 2 One Way or Anothers are acceptable for setting up all of the supports and upgrades I want on the table.

Power of/Enhanced/Helicarrier/Deft: I want to play a lot of events often. These require resources, especially since many of these are 2 cost. These cards combined with Ms Marvel's Suit and Nakia should help quickly and easily set up a resource engine. Once you're set up well enough, you can start giving helicarrier to other players as well as near the end I should have way more resources than I can use in any given turn. So why not Avenger's Mansion then? That would also allow me to give my allies resources later. Well, I considered it but the advantage of the Enhanced cards is they can be immediately useful at any point I draw them in the game. I grab one in alter, Aamir and Nakia pay for it on their own. Mansion on the other hand is a 4 cost and significantly slows down my game plan and forces me to either scrap it early or take an early dead turn to get it out. I am still experimenting with it though and may end up using it in the future.

-Justice served is there so that you can hopefully use a shrinked multi-task to get 2 schemes low, clear the area, bounce that back to your hand, then clear the area the second scheme, refresh ms marvel with Justice served and get clear the area back again for a 3rd card draw.

And there you have it. Thanks for reading.

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