Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
frazeebd · 7
I will update more notes later. This is an early revision... expect a tweak. That said, I had a lot of fun with this.
Note: I am not a great player. Don't expect miracles here... but I did think this deck was fun and unique.
This deck was built for true solo play. As the title says, this is a burner... you should expect an empty or near empty hand every turn with most of it ending up on the table rather than resourced.
There is Nebula's Ship and 3 helo's in this. Get one or more in starting hand, even if it means a full mulligan. Once you have a helo out the other two are technique fuel.
Almost everything in this deck is super cheap and meant to burn through.
The main idea is that Nebula should spend her actions thwarting, or occasionally attacking. The allies are 2 and 3 cost only, the 2's are defensive burners, and the 3's are defensive burners with good opening salvos. Trade off defending with allies and using alter-ego to manage incoming dmg. The ship and helos help you keep all your cards in the fight. Your cards played to resourced ratio should be really good once the engine is going. I can drop 4 cards a turn with this in hero form, no problem.
Prioritize Weapon Master technique! That's key dmg you need, especially if you can drop Gamora ally or Lethal Intent on top of it.
The only noteworthy card choice is Swift Ret... expect this to be mainly resource fuel, but if the timing hits where you have an empty or low threat main scheme, this can be a really cool dmg burst that Nebula can then almost immediately thwart.
Q "What?!? No Daughters of Thanos, you lecherous cretin?!?"
Right. I have found this most useful in multi. Trying to save this one card to time with Gamora ally has been more tempting than its been worth, tbh. Your mileage may vary. If you really want it, go ahead and deck 41 with it. If you are a 40 purist, drop one of the Swift Rets.
i’d give you a free advice seeing as you are a bit unexperienced with the game: ending your turn with an empty hand is what you should ALWAYS aim for with any hero/deck! also you never want 3 helicarrier in a deck, swap that out for better cards/resource generators