Card draw simulator
|None. Self-made deck here.|
teamcanadahockey2002 · 127
It finally clicked that Starhawk is a Guardian, and with him going back to my hand every turn, I can use Knowhere in order to draw an extra card every turn. On a turn, either THW 1 or ATK 2, whichever finished off his hit points. Then after he goes back to your hand, he can be played again, earning a card from Knowhere, and then THW 1 or ATK 2 again, depending on what is priority.
So building this deck around this concept, we needed a Guardian who would want to play protection. This idea could work with Gamora or Drax too, but probably fits best with Groot who can then use the 3 DEF to its fullest every turn knowing there is ATK and THW coming every turn. Therefore, Team-Building Exercises and Helicarrier are included to help play Starhawk for free every turn once down.
After that, the question becomes how to build the rest of the deck around Groot's strengths. With Knowhere down giving an extra ally, all three Multiple Men can be in play along with Starhawk, and this buys Groot some setup time. Should be able to get three rounds without getting attacked in order to grow those counters. He doesn't often take damage, so Fighting Fit gives him 3 more cards that do 5 damage for 3 ER long with Root Stomp. Along with I. AM. GROOT. this gives 8 pretty good attacks to use.
His 3 DEF makes it worth it to start defending on those turns when the Multiple Men are gone, so protections mainstays like Dauntless, Electrostatic Armor and Unflappable are all included. With Vine Shield, his 6 DEF each turn should cover most attacks, retaliating 2, drawing a card and removing thwart.
You could go with many more allies instead, trying to keep Groot upright in order to attack sooner too. I've got Cosmo and Rocket down now for their Guardian traits, but you could change them out or include others. However, if all goes well, with Knowhere and Unflappable pulling cards, I personally like to invest that into Avengers Mansion, which would start yielding 8 cards per turn by the end of the game. With a possible 10 upgrades and 5 supports and Starhawk down, at that point, you'll be cycling your deck every 3 turns, so you'll be seeing those attack cards a lot at that point.