Hero
Upgrade

Tactic.

Cost: 2.
Resource:

Hero Interrupt: When the main scheme would be completed, remove this card from the game and put a side scheme from the victory display into play → move 4 threat from the main scheme to that side scheme.

NeXt Evolution #13. Cable #15.
Temporal Leap
Reviews

This card is so remarkably on brand for Cable. You toss out an upgrade that literally prevents you from failing, shunting enemy resources away in order to throw a "Hail-Mary" pass. But it costs you, by removing a resource that enhances Cable's events. What a perfectly designed card.

MacGhille · 234
Especially nice on a scenario with multiple main schemes, allowing you to choose when best to use it. Never a first play for me, but late game I never feel bad about using the Superpower training player scheme (usually the last scheme I play with Cable) to grab this. Almost like a one time Under Surveillance with benefits of reusing a useful PSS (Call for Backup or Establish Perimeter probably). — MQ2 · 46