Protection
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Skill.

Cost: 2.
Resource:

Uses (3 judo counters). Max 1 per player.

Interrupt: When you defend against an enemy attack, remove 1 judo counter from here → that enemy gets -2 ATK for that attack.

Rogue #14.
Judoka Skill
Reviews

If you compare it to Med Team, it's 1 resource cheaper, but you can't use it to affect your allies' hit points. However, its usability isn't limited if you are at full HP. Both save/restore up to 6 HP.

Compared to the likes of Desperate Defense or Never Back Down it doesn't give you any sort of kicker for not taking any damage, but do keep in mind it also doesn't thin out your hand during the villain phase when you use it, which I believe is a key point for them. And you can always stack it with defense events to make it easier or to ensure you won't take any damage!

Alatreon · 106

The previous review compared this card to Med-Team which I believe is a bad comparison. Med-Team is a pseudo-defensive card. Its actual value comes from allies converting the healing into Thwart/Attack, generally making it 3-cost for 6 thwart/attack on average. I believe Judoka Skill and Forcefield Generator are a better comparison. Both allow for 6 damage mitigation. The trade-off is losing the tech trait, which means no Synergy with Repurpose, but a cheaper cost.