Justice
Event

Thwart.

Cost: 2.
Resource:

Play only if your identity has the SPY or THIEF trait.

Action (thwart): Remove 3 threat from a scheme.

Gambit #15.
Breaking and Entering
Reviews

This is a card with way better flavor than gameplay value. A rare thwart action that can be played in alter-ego form because the character is sneaky enough in civilian mode to infiltrate a location and cause disruption. I love it. As far as gameplay is concerned, this is a strictly worse For Justice! aside from the form restriction, and the efficiency of 1 threat removed per resource is the bottom of the barrel for thwarts. Just because you can imagine a situation where this is valuable as a thwart in AE doesn't mean its a good thing to plan on doing. If you want to go for the achievement of winning a solo game never going to Hero form, this is definitely the card for you, but I will be leaving it on the sideline.

Stretch22 · 730
This is actually a very useful card on some decks, maybe you don't understand the value, and that's okay. — miguelacp89 · 1
This card can let you remain one more turn in alter ego without worrying too much on the Main Scheme, which is very good in some decks and play styles. And if the Villain is confused, even better. — miguelacp89 · 1
What deck did you play it in? I would reiterate my statement that even if you can contrive a situation where it's useful, I doubt it's the best thing to plan on doing instead of confuse effects, allies, or Under Surveillance, for example. — Stretch22 · 730