I think this scheme is unbalanced. With any additional player added you make the card significantly worse. Playing solo you need two o three turns to activate the ability, with two players it triggers every turn or two turns, playing 3p is one activation per turn and playing 4p is almost impossible to not trigger this every turn. It seems this needs to escalate to 3 counters per player to activate to be not broken (removing 3 counters per player when it activates).
Encounter
Main Scheme
Starting Threat: —.
Threat: —.
Magneto floats above the Earth in his orbital sanctuary.
Contents: Magneto (I) and Magneto (II). (Magneto (II) and Magneto (III) for expert mode.) Magneto and Standard sets. One modular set (Acolytes).
Setup: Set the Orbital Decay side scheme aside. Reveal the Boarding Party side scheme.
Mutant Genesis #141. Magneto #4.
Encounter
Main Scheme
Starting Threat: 1.
Escalation Threat: 1.
Threat: 5.
Forced Response: After you place a magnet counter on this scheme, if there are at least 3 magnet counters here, discard cards from the encounter deck until a Magnetic card is discarded. Reveal that card, then remove 3 magnet counters from this scheme.
Mutant Genesis #141. Magneto #4.
Reviews
Infinity Gauntlet puts out effects every other activation. Magneto gets a bonus encounter card every third attack (not scheme). It's not broken, it's just part of the difficulty of the scenario.
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Fry
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