Campaign
Side Scheme
Starting Threat: 3.
Surge.
Victory 1. (When defeated, add this to the victory display.)
Forced Interrupt: When the villain phase begins, place 1 speed counter here. If there are at least 2 speed counters here, remove this card from the game and discard the top 3 cards of each player's deck.
Boost:
Sinister Motives #179. Community Service #4.
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