Encounter
Main Scheme. Stage 2
Starting Threat: —.
Threat: —.

When Revealed: Choose a set-aside villain at random, put that villain into play, and place the active counter on it (even if another villain has the counter). If no villain was put into play this way or this is expert mode, deal the first player 1 facedown encounter card.

Sinister Motives #101. Sinister Six #8.
Sinister Beatdown
Encounter
Main Scheme. Stage 2
Starting Threat: 3. Escalation Threat: 1.
Threat: 7.

Ambush!Special: Choose a set-aside villain at random, put that villain into play, and place the active counter on it. (In expert mode, place 2 threat on Light at the End).

Forced Interrupt When a villain would activate, if no villain is in play, resolve this card's "Ambush!" ability. Continue that activation.

If this stage is completed, the players lose the game.

Sinister Motives #101. Sinister Six #8.
Sinister Beatdown
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