Encounter
Minion
Illusion.
Attack: 1.
Scheme: 1.
Health: 1.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
When Defeated: If this minion was defeated with excess damage, the defeating player shuffles the top card of the encounter deck into their deck.
Boost:
Sinister Motives #91. Mysterio #9-12.
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