Encounter
Villain. Stage 3

Goblin.

Attack: 4. Scheme: . Health: 22.

When Revealed: Deal 4 damage to each player.

Forced Interrupt: When Green Goblin would scheme, remove 2 madness counters from State of Madness instead.

Andrea Di Vito & Laura Villari
The Green Goblin #3. Risky Business #3.
Green Goblin
Encounter
Villain. Stage 3

Businessman. Genius.

Attack: . Scheme: 3. Health: 22.

Forced Interrupt: When Norman Osborn would attack, place 3 infamy counter on Criminal Enterprise instead.

Forced Interrupt: When Norman Osborn would take any amount of damage, remove that many infamy counters from Criminal Enterprise instead.

Andrea Di Vito & Laura Villari
The Green Goblin #3. Risky Business #3.
Norman Osborn
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)

Q: Will a stun status card prevent Norman Osborn’s attack activation?

A: Yes. Because status cards take priority over all other abilities, a stun status card will prevent Norman Osborn’s activation. -(Official FAQ)


Q: While Green Goblin is attacking, if the last madness counter is removed from the State of Madness environment through a “Boost” ability, what happens?

A: Green Goblin immediate flips to Norman Osborn form. Boost icons from the boost card are then added to Norman Osborn’s ATK value of *, which is treated as a value of 0. Norman Osborn then deals damage from the attack equal to his modified ATK value (base of 0 ATK, plus the number of boost icons on the boost card). In this specific situation, Norman Osborn’s “Forced Interrupt” does not trigger, as the attack is already past the point of “When Norman Osborn would attack...” by the time he changes to his Norman Osborn form. -(Official FAQ)

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