Encounter
Side Scheme
Starting Threat: 2.

Players cannot trigger "Alter-Ego Action" abilities on obligations.

When Revealed: Each player must either discard 1 random card from hand, or place 2 threat here.

Boost:
Jim Cheung, John Dell, & Justin Pentor
The Once and Future Kang #22. Kang #30.
Corrupted Timestream
Encounter
Obligation

Temporal.

You cannot play hero-specific cards.

Alter-Ego Action: Discard a hero-specific card from your hand → discard this obligation.

Boost:
"Greater men than you have trembled at my name. Lesser men have fainted at its mention!" — Kang
Jim Cheung, John Dell, & Justin Pansor
The Once and Future Kang #20. Kang #26-27.
Depowered
Encounter
Treachery

When Revealed (Alter-Ego): Discard an ally or support you control. If you cannot, this card gains surge.

When Revealed (Hero): Kang attacks you.

Boost:
Frank D'Armata, Karl Kazel, Jorge Molina
The Once and Future Kang #26. Kang #38-39.
Energy Blast
Encounter
Attachment

Temporal.

Attach to your identity.

Forced Interrupt: When attached character would ready, discard this card instead.


Boost: Attach to your identity.

Boost:
Frank D. Armata, Karl Kazel, & Jorge Molina
The Once and Future Kang #16. Kang #18.
Frozen in Time
Encounter
Attachment

Tech. Weapon.

Attack: +2

Attach to Kang.

Forced Interrupt: When Kang attacks, the attack gains overkill. If this attack damages a hero, that hero is stunned. After this attack, discard Future Weapon.

Boost:
"Like myself, you know that combat means something, and honor more~" — Kang
Scott Kollins & Will Quintana
The Once and Future Kang #15. Kang #16-17.
Future Weapon
Main Scheme. Stage 3

When Revealed: Create your own game area and place this scheme in it. Add Kang (Iron Lad) to the game area and deal yourself an encounter card.

Inexorable Fate
Encounter
Main Scheme. Stage 3
Starting Threat: 1. Escalation Threat: 1.
Threat: 9.

Forced Response: After this stage is completed, place 1 set-aside Kang's Dominion facedown under stage 4A. At the end of the phase, remove Kang (Iron Lad) and this stage from the game and combine your game area with another game area.

If all the players at the stage are defeated, this stage is completed.

Bryndon Everett
The Once and Future Kang #10. Kang #10.
Inexorable Fate
Encounter
Villain. Stage 2

Temporal.

Attack: 2. Scheme: 2. Health: 18.

Toughness.

This villain cannot take damage while a minion is in play.

When Defeated: Remove the Chronopolis from the game. At the end of the phase, join another game area.

Bryndon Everett
The Once and Future Kang #2. Kang #2.
Kang (Immortus)
Encounter
Villain. Stage 2

Temporal.

Attack: 2. Scheme: 1. Health: 18.

Retaliate 1. Toughness.

When Defeated: Remove Inexorable Fate from the game. At the end of the phase, join another game area.

Bryndon Everett
The Once and Future Kang #3. Kang #3.
Kang (Iron Lad)
Encounter
Villain. Stage 2

Temporal.

Attack: 2. Scheme: 1. Health: 18.

Toughness.

This villain gets +1 ATK for each obligation in play.

When Defeated: Remove the Realm of Rama-Tut from the game. At the end of the phase, join another game area.

Bryndon Everett
The Once and Future Kang #4. Kang #4.
Kang (Rama-Tut)
Encounter
Villain. Stage 2

Temporal.

Attack: 3. Scheme: 0. Health: 18.

Toughness.

This villain's attack gains piercing.

When Defeated: Remove The Present Future War from the game. At the end of the phase, join another game area.

Eduardo Mello
The Once and Future Kang #5. Kang #5.
Kang (Scarlet Centurion)
Encounter
Villain. Stage 1

Temporal.

Attack: 2. Scheme: 1. Health: 12.

Toughness

Forced Interrupt: When Kang attacks you, either place 1 threat on the main scheme, or he gets +2 ATK for this attack.

When Defeated: Advance the main scheme to stage 2 at the end of the phase.

Eduardo Mello
The Once and Future Kang #1. Kang #1.
Kang (The Conqueror)
Encounter
Villain. Stage 3

Temporal.

Attack: 2. Scheme: 2. Health: 20.

Toughness.

Forced Interrupt: When Kang attacks you, either place 1 threat on the main scheme, or he gets +2 ATK for this attack.

When Defeated: The players win the game.

Eduardo Mello
The Once and Future Kang #6. Kang #6.
Kang (The Conqueror)
Main Scheme. Stage 1

Contents: Kang (I), each Kang (II), and Kang (III). Kang and Standard encounter sets. One modular encounter set (Temporal).

Setup: Set each Kang (II), Kang (III), and Kang's Dominion side scheme aside. remove each player's obligation cards from the game. Shuffle the encounter deck.

Encounter
Main Scheme. Stage 1
Starting Threat: 0. Escalation Threat: 1.
Threat: 7.
Kang believes that by defeating Earth's mightiest heroes, the rest of the planet will submit to his rule.

When Revealed: Deal each player an encounter card.

If this stage is completed, the players lose the game.

Eduardo Mello
The Once and Future Kang #7. Kang #7.
Kang's Arrival
Encounter
Side Scheme
Starting Threat: 3.
"The future belongs to Kang! To Kang!" — Kang

Kang cannot take damage.

When Defeated: Deal the player who defeated this scheme an encounter card.

Boost:
Eduardo Mello
The Once and Future Kang #23. Kang #31-34.
Kang's Dominion
Main Scheme. Stage 4
You used your enemy's technology to reunite in the present day, just in time to counter Kang's assault on Earth.

When Revealed: Reveal Kang (III) and add him to the game area. Reveal each face down Kang's Dominion under this stage.

Kang's Wrath
Encounter
Main Scheme. Stage 4
Starting Threat: 0. Escalation Threat: 1.
Threat: 10.

When Revealed: Each player searches the encounter deck, discard pile, and set-aside area for their nemesis minion and puts it into play engaged with them. Shuffle the encounter deck.

If this stage is completed, the players lose the game.

Bryndon Everett
The Once and Future Kang #13. Kang #13.
Kang's Wrath
Encounter
Minion

Robot. Temporal.

Attack: 2. Scheme: 1. Health: 4.

Guard. Retaliate 1.


Boost: Give Kang a tough status card.

Boost:
Bryndon Everett
The Once and Future Kang #17. Kang #19-21.
Macrobots
Encounter
Treachery

When Revealed: Discard each event from your hand. If no events are discarded this way, this card gains surge.

Boost:
"It is the conquerors who change the world." — Kang
Adam Kabert & Frank MArtin
The Once and Future Kang #27. Kang #40.
Manipulated Timestream
Encounter
Treachery

Incite 1. (Place 1 threat on the main scheme when this card is revealed.)

When Revealed: Each player searches the encounter deck and discard pile for a different obligation and reveals it.

Shuffle the encounter deck.

Boost:
Sunny Gho, Jay Leisten,& Steve McNiven
The Once and Future Kang #29. Kang #43.
Past Machinations
Encounter
Side Scheme
Starting Threat: 2.

When Revealed: Place 2 threat here for each obligation in play.

Boost:
Dennis Medri
The Once and Future Kang #24. Kang #35.
Pinned Down
Encounter
Side Scheme
Starting Threat: 4.

When Defeated: Discard cards from the top of the encounter deck until a minion is discarded. Put that minion into play engaged with the player who defeated this scheme.

Boost:
The Once and Future Kang #25. Kang #36-37.
Rampage