Encounter
Treachery

When Revealed: Choose to either deal 1 damage to your hero for each upgrade you control or choose and discard an upgrade you control.


Boost: If the villain is making an undefended attack, choose and discard an upgrade you control.

Boost:
Core Set #173. Iron Man Nemesis #3-4.
Electric Whip Attack
Encounter
Treachery

When Revealed: Each player discards the top 5 cards of their deck. For each printed resource a player discards this way, that player takes 1 damage.

Boost:
Five, four, three, two...
Core Set #174. Iron Man Nemesis #5.
Electromagnetic Backlash
Encounter
Side Scheme
Starting Threat: 3.
Whiplash has seized control of a power plant, threatening to overload the transformers if his demands are not met.

When Revealed: Place an additional 1 threat here.

Boost:
Core Set #171. Iron Man Nemesis #1.
Imminent Overload
Encounter
Minion
Attack: 3. Scheme: 2. Health: 4.

Retaliate 1 (After this character is attacked, deal 1 damage to the attacking character.)

Boost:
"You started this, Tony. I will finish it."
Core Set #172. Iron Man Nemesis #2.
Whiplash