Encounter
Treachery

When Revealed: Choose the villain whose side scheme has the least threat. Reveal the top card of his deck (top 2 cards instead if he is the only villain in play).


Boost: Move the active counter to the villain whose side scheme has the least threat.

Boost:
The Wrecking Crew #54. Bulldozer #10.
Buddy System
Encounter
Treachery

When Revealed (Alter-Ego): Bulldozer schemes. Discard the top card of your deck for each threat placed by this activation.

When Revealed (Hero): Bulldozer attacks you. Discard the top card of your deck for each damage dealt by this attack.

Boost:
The Wrecking Crew #55. Bulldozer #11-12.
Bull Rush
Encounter
Villain. Stage 1

Wrecking Crew.

Attack: 3. Scheme: 1. Health: 12.

When Bulldozer schemes, place the threat on his side scheme instead of the main scheme.

Forced Interrupt: When Bulldozer attacks, the attack gains overkill.

The Wrecking Crew #46. Bulldozer #1.
Bulldozer
Encounter
Villain. Stage 2

Wrecking Crew.

Attack: 3. Scheme: 2. Health: 15.

When Bulldozer schemes, place the threat on his side scheme instead of the main scheme.

Forced Interrupt: When Bulldozer attacks, the attack gains overkill.

The Wrecking Crew #47. Bulldozer #2.
Bulldozer
Encounter
Attachment

Armor.

Attack: +1

Attach to Bulldozer.

Forced Response: After Bulldozer attacks you, discard 1 card from the top of your deck for each point of damage dealt by this attack.

Hero Action: Exhaust your hero and discard 1 card at random from your hand → discard this card.

Boost:
The Wrecking Crew #49. Bulldozer #4.
Bulldozer's Helmet
Encounter
Treachery

When Revealed: Choose to either discard an upgrade you control or place 1 threat on the active villain's side scheme for each upgrade you control. If you do not control any upgrades, this card gains surge.


Boost: If this attack is undefended, discard an upgrade you control.

Boost:
The Wrecking Crew #56. Bulldozer #13.
Chaos In the Prison
Encounter
Side Scheme
Starting Threat: 4.

Bulldozer's Side Scheme.

This card cannot leave play while Bulldozer is in play.

Charge! — Forced Response: After threat is placed here, if there is 10 or more threat here, each player must discard the top 10 cards of their deck. Remove all but 3 threat from this scheme.

The Wrecking Crew #48. Bulldozer #3.
Clear the Road
Encounter
Minion

Traitor.

Attack: 2. Scheme: 0. Health: 3.

Guard. (While this minion is engaged with you, you cannot attack the villain.)

The Wrecking Crew #52. Bulldozer #8.
Corrupt Prison Guard
Encounter
Minion

Criminal.

Attack: 1. Scheme: 1. Health: 2.

Surge.


Boost: Move the active counter to the villain whose side scheme has the least threat. If you are in hero form, that villain attacks you after this attack. That attack does not get a boost card.

Boost:
The Wrecking Crew #53. Bulldozer #9.
Escaped Convict
Encounter
Treachery

When Revealed (Alter-Ego): The villain whose side scheme has the most threat schemes.

When Revealed (Hero): The villain whose side scheme has the least threat attacks you.

Boost:
The Wrecking Crew #57. Bulldozer #14.
Get Wrecked!
Encounter
Treachery

When Revealed: Discard 1 card at random from your hand. If you are in hero form, take damage equal to that card's printed cost. If you are in alter-ego form, place threat on Bulldozer's side scheme equal to that card's printed cost.

Boost:
The Wrecking Crew #58. Bulldozer #15-16.
Headbutt
Encounter
Attachment

Attach to the active villain side scheme.

Threat cannot be removed from attached scheme by thwarting.

Hero Action: The villain corresponding to the attached side scheme attacks you. Then, discard this card.

Boost:
The Wrecking Crew #50. Bulldozer #5.
Held Hostage
Encounter
Treachery

When Revealed: Discard the top X cards of your deck, where X is Bulldozer's ATK. Place 1 threat on Bulldozer's side scheme for each different card type discarded this way

Boost:
The Wrecking Crew #59. Bulldozer #17-18.
Leading the Charge
Encounter
Attachment

Condition.

Attack: +2

Attach to Bulldozer.

Forced Interrupt: When Bulldozer attacks you, you must defend against Bulldozer's attacks with an ally you control, if able.

Forced Response: After Bulldozer attacks you, discard this card.

Boost:
The Wrecking Crew #51. Bulldozer #6-7.
Ramming Speed