Aggression
Event

Attack.

Cost: 4.
Resource:

Hero Action (attack): Deal 8 damage to an enemy. If your hero's remaining hit points are less than half your hero's starting hit points, this attack gains overkill.

"Coming through, tovarisch!"—Colossus
Age of Apocalypse #45.
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Aggression
Event

Attack.

Cost: 2.
Resource:

Hero Action (Attack): Deal 3 damage to an enemy. If this is the first card you have played this round, return this card to your hand.

"If I have to hit you again, you'll stay down. For good." — Gamora
Age of Apocalypse #46.
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Aggression
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Aggression (red) card.

Age of Apocalypse #47.
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Triage
Christopher Muse

Basic
Ally

X-Men.

Cost: 2.
Health: 2.
Attack: 1. Thwart: 1.
Resource:

Response: After Triage enters play, heal 2 damage from an X-Men character.

"Let me have a look at that."
Age of Apocalypse #48.
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Basic
Support

Persona. Psionic.

Cost: 3.
Resource:

Play only if your identity has the X-Men trait. Uses (3 psi counters).

Interrupt: When a player reveals a treachery, exhaust Stepford Cuckoos and remove 1 psi counter here → cancel the effects of that card and discard it. That player reveals another encounter card.

Age of Apocalypse #49.
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Basic
Upgrade

Item.

Cost: 0.
Resource:

Play only if your identity has the MYSTIC trait. Max 1 per deck.

Resource: Exhaust Bloodgem and take 2 damage → generate a resource.

Age of Apocalypse #50.
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Basic
Event

Spell.

Cost: 2.
Resource:

Play only if your identity has the MYSTIC trait.

Hero Action: Choose one:

• Heal 3 damage from an identity.

• Remove 3 threat from a scheme.

• Deal 3 damage to an enemy.

Age of Apocalypse #51.
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Basic
Event

Spell.

Cost: 0.
Resource:

Play only if your identity has the Mystic trait.

Action: Draw 2 cards. Choose and discard 1 card from your hand.

"Every spell, every sigil, every manipulation... you must keep a close eye on everything so it doesn't backfire."
Morry Hollowell, Steve McNiven, & Dexter Vines
Age of Apocalypse #52.
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Campaign
Support

Mission.

Cost: —.
Resource:

Mission Team cannot be discarded and the first player gains control of it.

Action: Exhaust Mission Team → choose:

• Reduce the cost of the next ally played to the mission by 2.

• Make a mission attempt.

Age of Apocalypse #171.
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Campaign
Support

Finished.

Cost: —.
Resource:

Mission Team cannot be discarded and the first player gains control of it.

Action: Exhaust Mission Team → choose a player to draw 1 card.

"Another successful mission. Hopefully this time they don't sue for damages!" —Polaris
Age of Apocalypse #171.
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Destiny
Irene Adler

Campaign
Ally

X-Men.

Cost: 4.
Health: 3.
Attack: 1. Thwart: 3.
Resource:

Response: After Destiny enters your hand, remove 2 threat from the main scheme.

"Outsmarting your opponent is child's play when you know the future."
Age of Apocalypse #172.
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Blink
Clarice Ferguson

Campaign
Ally

X-Men.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Response: After Blink enters your hand, deal 2 damage to the villain.

"My name's Blink. Who do you think is faster?"
Allie Preswick
Age of Apocalypse #173.
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Morph
Kevin Sydney

Campaign
Ally

X-Men.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Response: After Morph enters your hand, confuse the villain.

"What's all the hubbub, bub?"
Denis Medri
Age of Apocalypse #174.
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X-Man
Nate Grey

Campaign
Ally

X-Men.

Cost: 4.
Health: 3.
Attack: 3. Thwart: 1.
Resource:

Response: After X-Man enters your hand, give your identity a tough status card.

"The innocent are safe so long as I have anything to say!"
Age of Apocalypse #175.
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Campaign
Upgrade
Cost: 1.
Resource:

Attach to an ally. Limit 1 per ally.

Attached ally gets +1 THW, +1 ATK, +1 hit point, and is considered to have a wild () resource icon in addition to its printed resource icon.

"My brother will never stop." —Magik
Bruno Frenda
Age of Apocalypse #176.
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