Max 1 per deck.
Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).
Max 1 per deck.
Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).
Max 1 per deck.
Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).
Superpower.
Max 1 per player.
Response: After the player phase begins, exhaust Healing Factor → heal 2 damage from your identity.
Condition.
Max 1 per deck.
Hero Action: Spend a resource and exhaust this card → ready your hero.
Thwart.
Team-Up (Cable and Deadpool). Max 1 per deck.
Hero Action (thwart): Deal 1 damage each to Cable and Deadpool. Remove 3 threat from a scheme and 3 threat from a different scheme.
Bob, Agent of Hydra
Bob Dobalina
Hydra.
Response: After Bob, Agent of Hydra enters play, deal 2 damage to an enemy or remove 1 threat from a scheme.
Negasonic Teenage Warhead
Ellie Phimister
Psionic. X-Force.
Interrupt: When a treachery is revealed, deal 2 damage to Negasonic Teenage Warhead → cancel that treachery's "When Revealed" effects.
Alliance. Max 1 per deck.
Alter-Ego Action: Take a group break. Leave the table. Read a comic book. When you come back to the game, heal 1 damage from each identity for every minute you were away from the game.
Max 1 per deck.
Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead. If an ally or another hero defends this attack, draw 1 card.
Vehicle.
Action: Exhaust Deadpool Corps Ship and deal yourself 1 facedown encounter card → put a 'Pool ally into play from your hand.
Action: Exhaust Plot Convenience → choose:
• Attach 1 aspect card from your hand facedown here (to a maximum of 3).
• Add 1 card attached facedown here to your hand.
Any player may trigger this ability.
Weapon.
Counts as 2 restricted cards. Max 1 per deck.
Your hero gets +1 ATK for each [crisis], [acceleration], [amplify], and [hazard] in play (to a maximum of +4 ATK).
Metagame.
Hero Action: Exhaust this card, choose 1 card in your hand, and discard the top card of your deck → using the diagram above, if a printed resource on the chosen card beats (points to) a printed resource on the discarded card, add the discarded card to your hand.
Metagame.
Hero Action: Spend 1 resource of any type → move 1 damage from a character to an empty space above matching the spent resource. If there are 3 damage tokens in a line, deal all damage on this card to an enemy and discard this card.
Temporal. Weapon.
Restricted.
Hero Action (attack): Exhaust Bishop's Rifle and choose an enemy → deal 1 damage to that enemy for each resource card in your hand. This attack gains ranged.
Superpower.
Action: Discard a resource card from your hand → place 1 charge counter here for each resource icon on that card.
Hero Interrupt: When you make a basic attack, discard Super-Charged → you get +2 ATK for this attack for each charge counter here (to a maximum of +8 ATK).
Attack. Superpower.
Hero Action (attack): Deal 6 damage to an enemy. If you paid for this event with a resource card, ready Bishop.
Defense.
Hero Interrupt (defense): When an enemy attacks, shuffle each resource card in your discard pile into your deck. You cannot take more than 3 damage from this attack.
Temporal.