'Pool
Resource
Resource:

Max 1 per deck.

Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

Andrea Di Vito & Laura Villari
Deadpool #25.
Self Confidence
'Pool
Resource
Resource:

Max 1 per deck.

Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

Andrea Di Vito & Laura Villari
Deadpool #26.
Self Control
'Pool
Resource
Resource:

Max 1 per deck.

Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

Andrea Di Vito & Laura Villari
Deadpool #27.
Self Preservation
'Pool
Upgrade

Superpower.

Cost: 3.
Resource:

Max 1 per player.

Response: After the player phase begins, exhaust Healing Factor → heal 2 damage from your identity.

"Now I'm the best at whatever it is Wolverine does." — Deadpool
Denis Medri
Deadpool #29.
Healing Factor
'Pool
Upgrade

Condition.

Cost: 2.
Resource:

Max 1 per deck.

Hero Action: Spend a resource and exhaust this card → ready your hero.

"Acquiesce? I don't know the meaning of the word." — Deadpool
Pasquale Qualano & Javier Mena Guerrero
Deadpool #30.
Stick-To-Itiveness
Basic
Event

Thwart.

Cost: 1.
Resource:

Team-Up (Cable and Deadpool). Max 1 per deck.

Hero Action (thwart): Deal 1 damage each to Cable and Deadpool. Remove 3 threat from a scheme and 3 threat from a different scheme.

Deadpool #31.
Frenemies

Bob, Agent of Hydra
Bob Dobalina

'Pool
Ally

Hydra.

Cost: 2.
Health: 2.
Attack: 1. Thwart: 1.
Resource:

Response: After Bob, Agent of Hydra enters play, deal 2 damage to an enemy or remove 1 threat from a scheme.

Deadpool #43.
Bob, Agent of Hydra

Negasonic Teenage Warhead
Ellie Phimister

'Pool
Ally

Psionic. X-Force.

Cost: 4.
Health: 4.
Attack: 2. Thwart: 2.
Resource:

Interrupt: When a treachery is revealed, deal 2 damage to Negasonic Teenage Warhead → cancel that treachery's "When Revealed" effects.

Deadpool #44.
Negasonic Teenage Warhead
'Pool
Event
Cost: 3.
Resource:

Alliance. Max 1 per deck.

Alter-Ego Action: Take a group break. Leave the table. Read a comic book. When you come back to the game, heal 1 damage from each identity for every minute you were away from the game.

Deadpool #46.
Break Time
'Pool
Event
Cost: 1.
Resource:

Max 1 per deck.

Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead. If an ally or another hero defends this attack, draw 1 card.

Andrea Di Vito & Laura Villari
Deadpool #47.
Get in Front of Me!
'Pool
Support

Vehicle.

Cost: 1.
Resource:

Action: Exhaust Deadpool Corps Ship and deal yourself 1 facedown encounter card → put a 'Pool ally into play from your hand.

This spaceship serves as the Deadpool Corps' mobile base of operations.
Deadpool #49.
Deadpool Corps Ship
'Pool
Support
Cost: 2.
Resource:

Action: Exhaust Plot Convenience → choose:

• Attach 1 aspect card from your hand facedown here (to a maximum of 3).

• Add 1 card attached facedown here to your hand.

Any player may trigger this ability.

Sebastián Guidobono
Deadpool #50.
Plot Convenience
'Pool
Upgrade

Weapon.

Cost: 3.
Resource:

Counts as 2 restricted cards. Max 1 per deck.

Your hero gets +1 ATK for each [crisis], [acceleration], [amplify], and [hazard] in play (to a maximum of +4 ATK).

"Fwoom, Ksh! Fwoom, Kssssh!" — Kidpool
Deadpool #55.
Laser Swords
'Pool
Upgrade

Metagame.

Cost: 1.
Resource:

Hero Action: Exhaust this card, choose 1 card in your hand, and discard the top card of your deck → using the diagram above, if a printed resource on the chosen card beats (points to) a printed resource on the discarded card, add the discarded card to your hand.

Deadpool #56.
Rock, Paper, Scissors
'Pool
Upgrade

Metagame.

Cost: 0.
Resource:

Hero Action: Spend 1 resource of any type → move 1 damage from a character to an empty space above matching the spent resource. If there are 3 damage tokens in a line, deal all damage on this card to an enemy and discard this card.

Deadpool #57.
Tic-Tac-Toe
Hero
Upgrade

Temporal. Weapon.

Cost: 2.
Resource:

Restricted.

Hero Action (attack): Exhaust Bishop's Rifle and choose an enemy → deal 1 damage to that enemy for each resource card in your hand. This attack gains ranged.

Ivan Fiorelli
Age of Apocalypse #4. Bishop #3.
No image
Hero
Upgrade

Superpower.

Cost: 0.
Resource:

Action: Discard a resource card from your hand → place 1 charge counter here for each resource icon on that card.

Hero Interrupt: When you make a basic attack, discard Super-Charged → you get +2 ATK for this attack for each charge counter here (to a maximum of +8 ATK).

Age of Apocalypse #6. Bishop #5-6.
No image
Hero
Event

Attack. Superpower.

Cost: 3.
Resource:

Hero Action (attack): Deal 6 damage to an enemy. If you paid for this event with a resource card, ready Bishop.

Bishop's power allows him to absorb energy and rechannel it into powerful blasts.
Age of Apocalypse #7. Bishop #7-8.
No image
Hero
Event

Defense.

Cost: 0.
Resource:

Hero Interrupt (defense): When an enemy attacks, shuffle each resource card in your discard pile into your deck. You cannot take more than 3 damage from this attack.

Age of Apocalypse #9. Bishop #11-12.
No image
Hero
Resource

Temporal.

Resource:
"The more you hit me, the harder I hit back!" —Bishop
Age of Apocalypse #10. Bishop #13-15.
No image