Encounter
Side Scheme
Starting Threat: 3.
When Revealed: Each player places a random card from their hand facedown here.
When Defeated: Return each facedown card here to its owner's hand.
Boost:
Core Set #166. Spider-Man Nemesis #1.
Encounter
Treachery
When Revealed: Stun your hero. If Vulture is in play, this card gains surge.
Boost: If this activation deals damage to a friendly character, stun that character.
Boost:
Core Set #168. Spider-Man Nemesis #3-4.
Encounter
Treachery
When Revealed: Discard 1 card at random from each player's hand. Place 1 threat on the main scheme for each different resource type discarded this way.
Boost:
"Spider-Man will pay for interfering with my plans!" — The Vulture
Core Set #169. Spider-Man Nemesis #5.
Encounter
Minion
Criminal.
Attack: 3.
Scheme: 1.
Health: 4.
Quickstrike. (After this minion engages your hero, it attacks.)
Boost:
"I'm faster, strong, and smarter than a hundred men my age!"
Core Set #167. Spider-Man Nemesis #2.