When Revealed: Give Rhino a tough status card. If Rhino already has a tough status card, this card gains surge.
Armor.
Attach to Rhino.
Forced Interrupt: When any amount of damage would be dealt to Rhino, place it here instead. Then, if there is at least 5 damage here, discard Armored Rhino Suit.
When Revealed: Place an additional 1 threat here.
(Hazard Icon: Deal +1 encounter card during the villain phase.)
Attach to Rhino.
Forced Interrupt: When Rhino attacks, the attack gains overkill. (Excess damage to an ally from this attack is dealt to that ally's controller.) At the end of this attack, discard Charge.
(Crisis Icon: While this scheme is in play, you cannot remove threat from the main scheme.)
Weapon.
Attach to Rhino.
Hero Action: Spend resources → discard this card
When Revealed: Rhino heals 4 damage. If no damage was healed this way, this card gains surge.
Hydra.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
Brute. Criminal.
Brute. Criminal.
When Revealed: Search the encounter deck and discard pile for the Breakin' & Takin' side scheme and reveal it. Shuffle the encounter deck.
Brute. Criminal.
Toughness. (This character enter play with a tough status card.)
When Revealed: Stun each hero.
Criminal. Elite.
Toughness. (This character enters play with a tough status card.)
Criminal.
When Revealed: Deal 1 damage to each hero.
When Revealed (Alter-Ego): This card gains surge.
When Revealed (Hero): Rhino attacks you. If a character is damaged by this attack, that character is stunned.
Contents: Rhino (I) and Rhino (II). (Rhino (II) and Rhino (III) instead for expert mode.) Rhino and Standard encounter sets. One modular encounter set (recommended: Bomb Scare).
Setup: Advance to stage 1B.
If this stage is completed, the players lose the game.