Encounter
Treachery

When Revealed: Choose the villain whose side scheme has the least threat. Reveal the top card of his deck (top 2 cards instead if he is the only villain in play).


Boost: Move the active counter to the villain whose side scheme has the least threat.

Boost:
The Wrecking Crew #39. Piledriver #9.
Buddy System
Encounter
Minion

Traitor.

Attack: 2. Scheme: 0. Health: 3.

Guard. (While this minion is engaged with you, you cannot attack the villain.)

The Wrecking Crew #37. Piledriver #7.
Corrupt Prison Guard
Encounter
Attachment

Attach to Piledriver.

Piledriver gets +3 hit points. Players cannot attack other villains.

Response: After your hero attacks Piledriver, spend resources → discard this card.

Boost:
The Wrecking Crew #35. Piledriver #4-5.
Distracting Taunts
Encounter
Treachery

When Revealed: You are confused. If you are already confused, Piledriver schemes.


Boost: Give the active villain a tough status card. If they already have a tough status card, place 2 threat on their scheme.

Boost:
The Wrecking Crew #43. Piledriver #14-15.
Escape Plan
Encounter
Minion

Criminal.

Attack: 1. Scheme: 1. Health: 2.

Surge.


Boost: Move the active counter to the villain whose side scheme has the least threat. If you are in hero form, that villain attacks you after this attack. That attack does not get a boost card.

Boost:
The Wrecking Crew #38. Piledriver #8.
Escaped Convict
Encounter
Treachery

When Revealed (Alter-Ego): The villain whose side scheme has the most threat schemes.

When Revealed (Hero): The villain whose side scheme has the least threat attacks you.

Boost:
The Wrecking Crew #40. Piledriver #10.
Get Wrecked!
Encounter
Attachment

Attach to the active villain side scheme.

Threat cannot be removed from attached scheme by thwarting.

Hero Action: The villain corresponding to the attached side scheme attacks you. Then, discard this card.

Boost:
The Wrecking Crew #36. Piledriver #6.
Held Hostage
Encounter
Treachery

When Revealed: The active villain heals 3 hit points. Give that villain a tough status card.


Boost: Move the active counter to the villain with the least threat on his side scheme. That villain schemes.

Boost:
The Wrecking Crew #41. Piledriver #11.
I've Been Waiting For This!
Encounter
Treachery

When Revealed: Discard the support you control with the highest cost. If no support was discarded this way, place 2 threat on the active villain's scheme.


Boost: Discard a support you control.

Boost:
The Wrecking Crew #42. Piledriver #12-13.
Oversized Hands
Encounter
Side Scheme
Starting Threat: 3.

Piledriver's Side Scheme.

This card cannot leave play while Wrecker is in play.

Pile Drive — Forced Response: After threat is placed here, if there is 10 or more threat here, each player discards the upgrade or support they control with the highest cost. Remove all but 3 threat from this scheme.

The Wrecking Crew #34. Piledriver #3.
Pile It On!
Encounter
Villain. Stage 1

Wrecking Crew.

Attack: 2. Scheme: 2. Health: 11.

Retaliate 1.

When Piledriver schemes, place the threat on his side scheme instead of the main scheme.

The Wrecking Crew #32. Piledriver #1.
Piledriver
Encounter
Villain. Stage 2

Wrecking Crew.

Attack: 3. Scheme: 2. Health: 14.

Retaliate 1.

When Piledriver schemes, place the threat on his side scheme instead of the main scheme.

The Wrecking Crew #33. Piledriver #2.
Piledriver
Encounter
Treachery

When Revealed (Alter-Ego): Piledriver schemes. If Piledriver is tough, he gets +2 SCH for this activation.

When Revealed (Hero): Piledriver attacks you. If Piledriver is tough, he gets +2 ATK for this activation.

Boost:
The Wrecking Crew #44. Piledriver #16-17.
Pummel
Encounter
Treachery

When Revealed: Remove each stunned and confused status card from each villain. If no status cards were removed, this card gains surge.


Boost: You are confused.

Boost:
The Wrecking Crew #45. Piledriver #18.
Uncanny Resilience