Encounter
Side Scheme
Starting Threat: 2.

Hinder 2. Victory 2.

When Defeated: The player who defeated this scheme takes 1 random set-aside Captive ally and puts it into play under their control.

Boost:
Mutant Genesis #100. Project Wideawake #21-24.
Abduction Protocols
Encounter
Attachment

Sentinel. Tech.

Attach to the villain.

The villain gets +8 hit points.

Hero Action: Spend resources → discard this card.


Boost: Attach this card to the villain.

Boost:
Mutant Genesis #96. Project Wideawake #15.
Adaptive Armor

Boom Boom
Tabitha Smith

Encounter
Ally

Captive. X-Men.

Cost: 2.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Response: After Boom Boom attacks an enemy, place 1 bomb counter on it. At the end of the player phase, remove all bomb counters from play and deal 2 damage to each enemy for each bomb counter removed from it this way.

Mutant Genesis #90. Project Wideawake #7.
Boom Boom

Cannonball
Sam Guthrie

Encounter
Ally

Captive. X-Men.

Cost: 2.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Cannonball takes -1 consequential damage after he attacks and defeats a minion.

"Ah'm pretty much invulnerable when Ah'm blastin'."
Mutant Genesis #91. Project Wideawake #8.
Cannonball
Encounter
Attachment

Sentinel. Tech.

Attack: +1

Attach to the villain.

The villain's attacks gain piercing and ranged.

Hero Action: Spend resources → discard this card.


Boost: Exhaust your identity.

Boost:
Mutant Genesis #94. Project Wideawake #12-13.
Gauntlet Beam
Encounter
Attachment

Sentinel. Tech.

Scheme: +1

Attach to the villain.

The villain gains retaliate 1.

Hero Action: Spend resources → discard this card.


Boost: Attach this card to the villain.

Boost:
Mutant Genesis #95. Project Wideawake #14.
Learning A.I.
Encounter
Treachery

When Revealed: Choose:

• Place the top card of your deck facedown under Operation Zero Tolerance.

• The villain and each minion engaged with you attacks you (even if you are in alter-ego form).

Boost:
Mutant Genesis #98. Project Wideawake #17-18.
Mutant Detected
Encounter
Side Scheme
Starting Threat: 4.

When Defeated: The first player searches the encounter deck and discard pile for a Sentinel minion and reveals it. Flip this card and put Jubilee into play, discarding any other version of Jubilee from play.

Mutant Genesis #88. Project Wideawake #5.
Mutants at the Mall

Jubilee
Jubilation Lee

Encounter
Ally

X-Men.

Cost: 0.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Victory -1.

The first player controls Jubilee. She does not count against your ally limit.

Action: Exhaust Jubilee and spend a resource → deal 2 damage to an enemy.

Mutant Genesis #88. Project Wideawake #5.
Jubilee
Encounter
Main Scheme. Stage 1
Starting Threat: 1. Escalation Threat: 1.
Threat: —.

Operation Zero Tolerance gains permanent.

Forced Response: After threat is placed here, if there is at least 5 threat here, the first player places the top card of their deck facedown under Operation Zero Tolerance. Then, remove 5 threat from this scheme.

Mutant Genesis #87. Project Wideawake #4.
Night of the Sentinels
Main Scheme. Stage 1

Contents: Sentinel (I) and Sentinel (II). (Sentinel (II) and Sentinel (III) for expert mode.) Project Wideawake, Zero Tolerance, and Standard sets. One modular set (Sentinels).

Setup: Set each Captive ally aside. Reveal the Operation Zero Tolerance and Mutants at the Mall side schemes.

Night of the Sentinels
Encounter
Main Scheme. Stage 1

Contents: Sentinel (I) and Sentinel (II). (Sentinel (II) and Sentinel (III) for expert mode.) Project Wideawake, Zero Tolerance, and Standard sets. One modular set (Sentinels).

Setup: Set each Captive ally aside. Reveal the Operation Zero Tolerance and Mutants at the Mall side schemes.

Mutant Genesis #87. Project Wideawake #4.
Night of the Sentinels
Encounter
Main Scheme. Stage 1
Starting Threat: 1. Escalation Threat: 1.
Threat: —.

Operation Zero Tolerance gains permanent.

Forced Response: After threat is placed here, if there is at least 5 threat here, the first player places the top card of their deck facedown under Operation Zero Tolerance. Then, remove 5 threat from this scheme.

Mutant Genesis #87. Project Wideawake #4.
Night of the Sentinels

Rictor
Julio Richter

Encounter
Ally

Captive. X-Men.

Cost: 2.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Response: After Rictor attacks, deal 1 damage to the villain and each minion engaged with you.

"Man...have you got one weird life ahead of you."
Mutant Genesis #89. Project Wideawake #6.
Rictor
Encounter
Treachery

When Revealed: Discard each status card from the villain. Give the villain a tough status card and heal 5 damage from it.


Boost: Give the villain a tough status card.

Boost:
Mutant Genesis #97. Project Wideawake #16.
Self-Repair
Encounter
Villain. Stage 1

Sentinel.

Attack: 2. Scheme: 2. Health: 16.

Toughness.

When Revealed: The first player searches the encounter deck and discard pile for a copy of the Abduction Protocols side scheme and reveals it. (Shuffle.)

Mutant Genesis #84. Project Wideawake #1.
Sentinel
Encounter
Villain. Stage 2

Sentinel.

Attack: 3. Scheme: 2. Health: 18.

Steady. Toughness.

When Revealed: The first player searches the encounter deck and discard pile for a copy of the Abduction Protocols side scheme and reveals it. (Shuffle.) Deal each other player a facedown encounter card.

Mutant Genesis #85. Project Wideawake #2.
Sentinel
Encounter
Villain. Stage 3

Sentinel.

Attack: 3. Scheme: 3. Health: 22.

Stalwart. Toughness.

When Revealed: The first player searches the encounter deck and discard pile for a copy of the Abduction Protocols side scheme and reveals it. (Shuffle.) Deal each other player a facedown encounter card.

Mutant Genesis #86. Project Wideawake #3.
Sentinel
Encounter
Minion

Sentinel.

Attack: 2. Scheme: 2. Health: 4.

Guard. Patrol.


Boost: Put Sentinel Mark IV into play engaged with you.

Boost:
Mutant Genesis #93. Project Wideawake #10-11.
Sentinel Mark IV
Encounter
Obligation

Forced Response: After your turn ends, place this card facedown under Operation Zero Tolerance.

Alter-Ego Action: Exhaust your identity → discard this card.

Boost:
"If we don't get to our friends first, they'll be captured for sure! - Iceman"
Mutant Genesis #99. Project Wideawake #19-20.
Warn the Others

Wolfsbane
Rahne Sinclair

Encounter
Ally

Captive. X-Men.

Cost: 2.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Wolfbane's attacks gain piercing.

"I dinna ken why ye're doin' this. But if'n ye hurt my friends, then yuir in fer a world o' hurt!"
Mutant Genesis #92. Project Wideawake #9.
Wolfsbane