Encounter
Attachment

Attach to Ebony Maw.

Prevent all damage to Ebony Maw.

Forced Response: After Abjuration prevents 2 or more damage from a single attack, discard it.

Boost:
The Mad Titan's Shadow #82. Ebony Maw #19.
Abjuration
Encounter
Treachery

When Revealed (Alter-Ego): Place 1 threat on the main scheme for each Spell environment in your play area. If you place no threat this way, this card gains surge.

When Revealed (Hero): Deal 1 damage to your hero for each Spell environment in your play area. If you take no damage this way, this card gains surge.

Boost:
The Mad Titan's Shadow #80. Ebony Maw #14-15.
Agent of Thanos
Encounter
Main Scheme. Stage 1
Starting Threat: 1. Escalation Threat: 1.
Threat: 6.

When Revealed: Each player discards cards from the top of the encounter deck until they discard a Spell card and puts that card into play in their play area. Shuffle the encounter discard pile into the encounter deck.

The Mad Titan's Shadow #74. Ebony Maw #4.
Attack on Knowhere
Main Scheme. Stage 1

Contents: Ebony Maw (I) and Ebony Maw (II). (Ebony Maw (II) and Ebony Maw (III) instead for expert mode.) Ebony Maw and Standard encounter sets. Two modular encounter set (Armies of Titan and Black Order).

Encounter
Main Scheme. Stage 1

Contents: Ebony Maw (I) and Ebony Maw (II). (Ebony Maw (II) and Ebony Maw (III) instead for expert mode.) Ebony Maw and Standard encounter sets. Two modular encounter set (Armies of Titan and Black Order).

The Mad Titan's Shadow #74. Ebony Maw #4.
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Encounter
Main Scheme. Stage 1
Starting Threat: 1. Escalation Threat: 1.
Threat: 6.

When Revealed: Each player discards cards from the top of the encounter deck until they discard a Spell card and puts that card into play in their play area. Shuffle the encounter discard pile into the encounter deck.

The Mad Titan's Shadow #74. Ebony Maw #4.
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Encounter
Treachery

When Revealed: Remove 1 invocation counter from each Spell environment in your play area. If you have no Spell environments in your play area, discard cards from the top of the encounter deck until a Spell environment is discarded. Put that card into play in your play area.

Boost:
The Mad Titan's Shadow #81. Ebony Maw #16-18.
Channeling Trance
Encounter
Villain. Stage 1

Black Order. Mystic.

Attack: 1. Scheme: 2. Health: 14.

Forced Interrupt: When Ebony Maw activates against you, remove an invocation counter from each Spell card in your play area.

"Your powers are quaint. Let me show you real magic."
The Mad Titan's Shadow #71. Ebony Maw #1.
Ebony Maw
Encounter
Villain. Stage 2

Black Order. Mystic.

Attack: 2. Scheme: 2. Health: 18.

Forced Interrupt: When Ebony Maw activates against you, remove an invocation counter from each Spell card in your play area.

When Revealed: Each player discards cards from the top of the encounter deck until they discard a Spell card and puts that card into play in their play area.

The Mad Titan's Shadow #72. Ebony Maw #2.
Ebony Maw
Encounter
Villain. Stage 3

Black Order. Mystic.

Attack: 2. Scheme: 3. Health: 23.

Forced Interrupt: When Ebony Maw activates against you, remove an invocation counter from each Spell card in your play area.

When Revealed: Each player discards cards from the top of the encounter deck until they discard a Spell card and puts that card into play in their play area.

The Mad Titan's Shadow #73. Ebony Maw #3.
Ebony Maw
Encounter
Environment

Spell.

Surge.

Enters play with 4 invocation counters on it.

Forced Response: After the last invocation counter is removed from Fireball, discard it → deal 4 damage to your identity.

Boost:
The Mad Titan's Shadow #76. Ebony Maw #6-7.
Fireball
Encounter
Environment

Spell.

Surge.

Enters play with 2 invocation counters on it.

Forced Response: After the last invocation counter is removed from Manipulation, discard it → discard 1 card at random from your hand. You are confused.

Boost:
The Mad Titan's Shadow #77. Ebony Maw #8-9.
Manipulation
Encounter
Environment

Spell.

Surge.

Enters play with 3 invocation counters on it.

Forced Response: After the last invocation counter is removed from Pacification, discard it → exhaust each upgrade you control. You are stunned.

Boost:
The Mad Titan's Shadow #78. Ebony Maw #10-11.
Pacification
Encounter
Side Scheme
Starting Threat: 3.
The Maw's troops have stormed Knowhere's engine room and set the station to overload.

When Revealed: Each player must choose to either take 2 damage or place 2 threat here.

Boost:
The Mad Titan's Shadow #84. Ebony Maw #21-22.
Reactor Overload
Encounter
Attachment

Attach to a friendly character with the highest ATK and exhaust it.

Attached character cannot ready.

Hero Action: Spend resources → discard this card.

Boost:
"Shh. That's enough from you." —Ebony Maw
The Mad Titan's Shadow #83. Ebony Maw #20.
Restrained
Encounter
Environment

Spell.

Surge.

Enters play with 3 invocation counters on it.

Forced Response: After the last invocation counter is removed from Rubblestorm, discard it → deal 2 damage to each character you control.

Boost:
The Mad Titan's Shadow #79. Ebony Maw #12-13.
Rubblestorm
Encounter
Main Scheme. Stage 2
Starting Threat: 1. Escalation Threat: 1.
Threat: 9.
Ebony Maw uses his powerful magic to occupy you while his agents search for the Power Stone.

If this stage is completed, the players lose the game.

The Mad Titan's Shadow #75. Ebony Maw #5.
The Power Stone
Main Scheme. Stage 2

When Revealed: Shuffle the encounter discard pile into the encounter deck. Each player discards cards from the top of the encounter deck until they discard a Spell card and puts that card into play in their play area.

Encounter
Main Scheme. Stage 2

When Revealed: Shuffle the encounter discard pile into the encounter deck. Each player discards cards from the top of the encounter deck until they discard a Spell card and puts that card into play in their play area.

The Mad Titan's Shadow #75. Ebony Maw #5.
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Encounter
Main Scheme. Stage 2
Starting Threat: 1. Escalation Threat: 1.
Threat: 9.
Ebony Maw uses his powerful magic to occupy you while his agents search for the Power Stone.

If this stage is completed, the players lose the game.

The Mad Titan's Shadow #75. Ebony Maw #5.
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