Encounter
Minion
Dark Riders.
Attack: 2.
Scheme: 1.
Health: 4.
Teamwork (Dark Riders).
Forced Response: After Barrage attacks you, deal 1 damage to each character you control.
Boost:
"Don't expect someone named 'Barrage' to be picky with their targets." —Cyclops
Age of Apocalypse #113. Dark Riders #2.

Encounter
Minion
Dark Riders.
Attack: 2.
Scheme: 2.
Health: 5.
Teamwork (Dark Riders).
Forced Response: After Gauntlet attacks you, discard an upgrade you control.
Boost:
"You want someone gone? You hire the Dark Riders."
Age of Apocalypse #112. Dark Riders #1.

Encounter
Minion
Dark Riders.
Attack: 1.
Scheme: 2.
Health: 4.
Teamwork (Dark Riders).
Forced Response: After Hard-Drive attacks you, place 1 threat on each scheme.
Boost:
"I've finished my scan. Ready to jump."
Age of Apocalypse #114. Dark Riders #3.

Encounter
Minion
Dark Riders.
Attack: 1.
Scheme: 2.
Health: 3.
Teamwork (Dark Riders).
Forced Response: After Psynapse attacks you, you are confused.
Boost: You are confused.
Boost:
Age of Apocalypse #116. Dark Riders #5.

Encounter
Side Scheme
Starting Threat: 2.
Dark Riders live by the axiom: The weak must perish.
Hinder 1.
Each Dark Riders minion gains toughness.
When Revealed: Discard cards from the encounter deck until a Dark Riders minion is discarded and reveal it.
Boost:
Age of Apocalypse #117. Dark Riders #6.

Encounter
Minion
Dark Riders.
Attack: 2.
Scheme: 0.
Health: 6.
Teamwork (Dark Riders).
Forced Response: After Tusk attacks you, you are stunned.
Boost: You are stunned.
Boost:
Age of Apocalypse #115. Dark Riders #4.
