Encounter
Minion

Dark Riders.

Attack: 2. Scheme: 1. Health: 4.

Teamwork (Dark Riders).

Forced Response: After Barrage attacks you, deal 1 damage to each character you control.

Boost:
"Don't expect someone named 'Barrage' to be picky with their targets." —Cyclops
Age of Apocalypse #113. Dark Riders #2.
Barrage
Encounter
Minion

Dark Riders.

Attack: 2. Scheme: 2. Health: 5.

Teamwork (Dark Riders).

Forced Response: After Gauntlet attacks you, discard an upgrade you control.

Boost:
"You want someone gone? You hire the Dark Riders."
Age of Apocalypse #112. Dark Riders #1.
Gauntlet
Encounter
Minion

Dark Riders.

Attack: 1. Scheme: 2. Health: 4.

Teamwork (Dark Riders).

Forced Response: After Hard-Drive attacks you, place 1 threat on each scheme.

Boost:
"I've finished my scan. Ready to jump."
Age of Apocalypse #114. Dark Riders #3.
Hard-Drive
Encounter
Minion

Dark Riders.

Attack: 1. Scheme: 2. Health: 3.

Teamwork (Dark Riders).

Forced Response: After Psynapse attacks you, you are confused.


Boost: You are confused.

Boost:
Age of Apocalypse #116. Dark Riders #5.
Psynapse
Encounter
Side Scheme
Starting Threat: 2.
Dark Riders live by the axiom: The weak must perish.

Hinder 1.

Each Dark Riders minion gains toughness.

When Revealed: Discard cards from the encounter deck until a Dark Riders minion is discarded and reveal it.

Boost:
Age of Apocalypse #117. Dark Riders #6.
The Dark Riders
Encounter
Minion

Dark Riders.

Attack: 2. Scheme: 0. Health: 6.

Teamwork (Dark Riders).

Forced Response: After Tusk attacks you, you are stunned.


Boost: You are stunned.

Boost:
Age of Apocalypse #115. Dark Riders #4.
Tusk