Encounter
Treachery

When Revealed: Discard cards from the top of the encounter deck until a Crossfire's Crew minion is discarded. Reveal that minion. Take indirect damage equal to the number of Crossfire's Crew minions in play.

Boost:
The Hood #28. Crossfire's Crew #6.
Caught in the Crossfire
Encounter
Minion

Brute. Crossfire's Crew.

Attack: 1. Scheme: 2. Health: 5.

Forced Interrupt: When Controller's attack would deal any amount of damage to a character, increase that amount by that character's ATK.

Boost:
"No one avoids wearing my diabolical discs!"
The Hood #24. Crossfire's Crew #2.
Controller
Encounter
Minion

Criminal. Crossfire's Crew.

Attack: 2. Scheme: 1. Health: 4.

When Revealed: Exhaust each ally you control. Place 1 threat on the main scheme for each ally exhausted this way.


Boost: Choose and exhaust a character you control.

Boost:
The Hood #25. Crossfire's Crew #3.
Corruptor
Encounter
Minion

Crossfire's Crew. Masters of Evil.

Attack: 2. Scheme: 2. Health: 4.

Quickstrike.

Forced Interrupt: When Crossfire attacks, he attacks the friendly character with the fewest remaining hit points. That attack gains overkill and ranged.

Boost:
Andrea Di Vito & Laura Villari
The Hood #26. Crossfire's Crew #4.
Crossfire
Encounter
Minion

Criminal. Crossfire's Crew.

Attack: 1. Scheme: 1. Health: 5.

As an additional cost for the engaged player to ready a hero or ally they control, the player must spend a resource.


Boost: Discard cards from the top of your deck until you discard an ally.

Boost:
The Hood #27. Crossfire's Crew #5.
Mister Fear
Encounter
Side Scheme
Starting Threat: 2.

When Revealed: Deal 1 damage to the friendly character with the fewest remaining hit points. If that character is defeated this way, repeat this effect.


Boost: Resolve this card's "When Revealed" ability.

Boost:
The Hood #23. Crossfire's Crew #1.
Out for Blood