
So, if an enemy attacks my hero and is going to make 3 Damage, Can I activate the Interruption 3 times in a row, to avoid all damage and heal 3 health points? and discarding the Barrier Energy in just one turn because I used the 3 counters?
So, if an enemy attacks my hero and is going to make 3 Damage, Can I activate the Interruption 3 times in a row, to avoid all damage and heal 3 health points? and discarding the Barrier Energy in just one turn because I used the 3 counters?
He can be used twice before usual chump blocking.
2-ATK is on the average (still I do usually employ my allies to THW)
But what if we extend his use with a cheap upgrade?
[EC] = Effective Cost . The second [Braket] is the total Thwart or Attack it can deal before chump blocking.
His stats are good enough to include him in a deck with Suit Up. You can start a game with that card and immediately (3EC) search for Ronin + 0-Cost Upgrade and pay both (3EC). Thats an opening of 1 Ally of 3x uses of 2-THW/3-ATK before 1HP-Block.
By the way, there is the self-updating list of LEADERSHIP upgrades avaiable with "attach" in its text
And if your teammates care for a cross-class upgrade sharing, here is the ALL ASPECTS list
"From your collection" means aside from the game. You can fish anything of any aspect that can comply the requirements (weapon upgrade).
mostly weapons with counters, since the swapping means refreshing counters which means infinite ammo:
Quick note: you will need Side Holster if planning to use a RESTRICTED weapon WITH your 2x Deadpool's Katana
I'm sad about this card. It's a fun idea, but is weak. Compare Quinjet to a resource generator like Deft Focus. Both ostensibly give you 1 ER of value every turn.
I'd love to playtest this with either or both of the following changes: Make it cost 0. Make it not discard when used.
Would have been great adding some traits that could allow reducing cost or other things. At least for Phoenix having 'PSIONIC' would be beneficial. I don't know for Cyclops which would help, as 'TACTIC's are Upgrades and not Events.