Energy Barrier

So, if an enemy attacks my hero and is going to make 3 Damage, Can I activate the Interruption 3 times in a row, to avoid all damage and heal 3 health points? and discarding the Barrier Energy in just one turn because I used the 3 counters?

No. Interrupts and responses can only be triggered once per occurrence of the triggering condition — Stretch22 · 1680
Ronin

He can be used twice before usual chump blocking.

2-ATK is on the average (still I do usually employ my allies to THW)

But what if we extend his use with a cheap upgrade?

  • [1EC][6T/9A] Any Honorary is 3x uses of 2-THW/3-ATK before 1HP-Block
  • [2EC][6T/8A] Inspired is 2x uses of 3-THW/4-ATK before 1HP-Block
  • [2EC][8T/12A] Reinforced Suit is 4x uses of 2-THW/3-ATK before 1HP-Block
  • [2EC][4T/8A] Power Gloves is 2x uses of 2-THW/3-ATK(+1) before 1HP-Block
  • [2EC][4T/8A] Sidearm is 2x uses of 2-THW/4-ATK (ranged) before 1HP-Block
  • [2EC][4T/6A] Sky Cycle is 2x uses of 2-THW/3-ATK (+1 ready/turn) before 1HP-Block

[EC] = Effective Cost . The second [Braket] is the total Thwart or Attack it can deal before chump blocking.

His stats are good enough to include him in a deck with Suit Up. You can start a game with that card and immediately (3EC) search for Ronin + 0-Cost Upgrade and pay both (3EC). Thats an opening of 1 Ally of 3x uses of 2-THW/3-ATK before 1HP-Block.

By the way, there is the self-updating list of LEADERSHIP upgrades avaiable with "attach" in its text

And if your teammates care for a cross-class upgrade sharing, here is the ALL ASPECTS list

matchet · 55
Armed to the Teeth

"From your collection" means aside from the game. You can fish anything of any aspect that can comply the requirements (weapon upgrade).


Notable mentions and comboes as of 11th October 2025:

mostly weapons with counters, since the swapping means refreshing counters which means infinite ammo:

  • A second Sonic Rifle for a permanent CONFUSION status card every turn.
  • A second Plasma Pistol to pew pew chipping infinitely.
  • A second Stun Gun to spend a single counter and perma STUN a powerful ELITE minion infinitely.
    • Note: All these weapons so far can be mix and matched together
  • Bambino ignores restrictions as long as you had the swapped weapon attached to you. unortunately, there is no current hero-attachable weapon aside from cross-player combo of being gifted S.H.I.E.L.D. Deputy + S.H.I.E.L.D. Sidearm or another Bambino
  • Laser Swords if you are an icon crackhead, to swap in when the time is right (aka Live Dangerously)
  • Godslayer with a discount by playing 1-cost weapon upgrade like Sidearm or Jarnbjorn (probably not worth)

Quick note: you will need Side Holster if planning to use a RESTRICTED weapon WITH your 2x Deadpool's Katana

matchet · 55
Quinjet

I'm sad about this card. It's a fun idea, but is weak. Compare Quinjet to a resource generator like Deft Focus. Both ostensibly give you 1 ER of value every turn.

  • Deft Focus gives you value every turn, including the turn you get it. The Quinjet doesn't give you value the turn it's played. Point to Deft Focus.
  • Deft Focus gives value only if you have a superpower, but Quinjet only gives value if you draw the right avenger at the right time, so maybe that's a wash.
  • Quinjet is discarded when it finally pays off. Point to Deft Focus.
  • Having to spend all the value on a future turn is worse than spending it earlier, as the game might end before you get the full payoff for the ally.

I'd love to playtest this with either or both of the following changes: Make it cost 0. Make it not discard when used.

nerman8r · 25
Psychic Rapport

Would have been great adding some traits that could allow reducing cost or other things. At least for Phoenix having 'PSIONIC' would be beneficial. I don't know for Cyclops which would help, as 'TACTIC's are Upgrades and not Events.

datakey · 8