Encounter
Side Scheme
Starting Threat: 5.

When Revealed: Place 1 random set-aside Captive ally facedown beneath this scheme. When this scheme is defeated, the player who defeated it takes that ally into their hand and removes this scheme from the game.

Boost:
Steve Ellis
The Rise of Red Skull #107. Taskmaster #19-22.
Captured by Hydra
Encounter
Ally

Captive. Hero for Hire.

Cost: 0.
Health: 3.
Attack: 3. Thwart: 1.
Resource:

Response: After you play Elektra from your hand, spend a resource → deal 3 damage to an enemy.

"I got caught when I tried to help some civilians escape a Hydra Patrol. Turns out the civilians were Hydra agents running a sting operation."
The Rise of Red Skull #100. Taskmaster #8.
Elektra
Encounter
Treachery

Incite 1. (When this card is revealed place 1 threat on the main scheme.)

When Revealed: Each player in hero form takes 1 damage and discards 1 card at random from their hand.

Boost:
"It's a bad time to be a hero." — Bucky Barnes
Alan Davis, Mark Farmer, & Javier Rodriguez
The Rise of Red Skull #106. Taskmaster #17-18.
Hunted by Hydra
Main Scheme. Stage 1

Contents: Taskmaster (I) and Taskmaster (II). Taskmaster, Hydra Patrol, and Standard encounter sets. One modular encounter set (Weapon Master).

Setup: Set each Captive ally aside out of play. Search the encounter deck for Hydra Patrol and put it into play. Shuffle the encounter deck.

Hunting Down Heroes
Encounter
Main Scheme. Stage 1
Starting Threat: 1. Escalation Threat: 1.
Threat: 12.
The notorious Taskmaster has been appointed by Hydra's chief of police. His top priority is hunting down the outlaw heroes.

Forced Response: After resolving step one of the villain phase, each player in hero form must choose to either place 1 threat here or take 1 damage.

If this stage is completed, the players lose the game.

Dennis Medri
The Rise of Red Skull #96. Taskmaster #4.
Hunting Down Heroes
Encounter
Minion

Hydra.

Attack: 2. Scheme: 2. Health: 3.

Hydra's Hunter's attacks gain piercing and ranged.


Boost: If you are in hero form, take 1 damage. Otherwise place 1 threat on the main scheme.

Boost:
Miguel Sepulveda
The Rise of Red Skull #101. Taskmaster #9-10.
Hydra Hunter
Encounter
Treachery

When Revealed (Alter-Ego): Discard the top 5 cards of your deck. If a Thwart card was discarded this way, Taskmaster schemes.

When Revealed (Hero): Discard the top 5 cards of your deck. If an Attack card was discarded this way, Taskmaster attacks you.

Boost:
Andrea Di Vito & Laura Villari
The Rise of Red Skull #105. Taskmaster #15-16.
Mimicry

Moon Knight
Marc Spector

Encounter
Ally

Captive. Hero for Hire.

Cost: 0.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Response: After you play Moon Knight from your hand, spend a resource → draw 2 cards.

"Hydra took over so fast, I wasn't sure they were real."
The Rise of Red Skull #97. Taskmaster #5.
Moon Knight
Encounter
Attachment

Attach to Taskmaster.

Forced Interrupt: when a player attacks Taskmaster, prevent all damage that would be dealt to Taskmaster and deal an equal amount of damage to that player's identity instead. Then, discard Photographic Reflexes. (Max once per attack.)

Boost:
Christopher Jones
The Rise of Red Skull #104. Taskmaster #13-14.
Photographic Reflexes
Encounter
Ally

Captive. Hero for Hire.

Cost: 0.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Response: After you play Shang-Chi from your hand, spend a resource → stun an enemy.

The Rise of Red Skull #98. Taskmaster #6.
Shang-Chi
Encounter
Villain. Stage 1

Hydra. Mercenary.

Attack: 2. Scheme: 1. Health: 13.

Forced Response: After a player changes to hero form, they discard the top card of the encounter deck and take damage equal to the number of boost icons on that card.

"There's nothing you can do that I can't do better."
The Rise of Red Skull #93. Taskmaster #1.
Taskmaster
Encounter
Villain. Stage 2

Hydra. Mercenary.

Attack: 2. Scheme: 2. Health: 16.

When Revealed: Deal each player an encounter card.

Forced Response: After a player changes to hero form, they discard the top card of the encounter deck and take damage equal to the number of boost icons on that card.

The Rise of Red Skull #94. Taskmaster #2.
Taskmaster
Encounter
Villain. Stage 3

Hydra. Mercenary.

Attack: 3. Scheme: 3. Health: 17.

When Revealed: Deal each player an encounter card.

Forced Response: After a player changes to hero form, they discard the top card of the encounter deck and take damage equal to the number of boost icons on that card.

The Rise of Red Skull #95. Taskmaster #3.
Taskmaster
Encounter
Attachment

Armor. Weapon.

Attach to Taskmaster.

Taskmaster gains retaliate 1.

Hero Action: Exhaust your hero and spend resources → discard this card.

Boost:
"I learned this move from Captain America." — Taskmaster
Andrea Di Vito & Laura Villari
The Rise of Red Skull #103. Taskmaster #12.
Taskmaster's Shield
Encounter
Attachment

Weapon.

Attack: +1

Attach to Taskmaster.

Taskmaster's attacks gain piercing.

Hero Action: Exhaust your hero and spend resources → discard this card.

Boost:
Steve Ellis
The Rise of Red Skull #102. Taskmaster #11.
Taskmaster's Sword
Encounter
Side Scheme
Starting Threat: 2.
Taskmaster only accepts the best troops into his police force. before a Hydra soldier can enlist, they must survive his training camp.

Forced Response: After a minion enters play, give it a tough status card.

Boost:
Dennis Medri
The Rise of Red Skull #108. Taskmaster #23.
Taskmaster's Training Camp

White Tiger
Angela Del Toro

Encounter
Ally

Captive. Hero for Hire.

Cost: 0.
Health: 3.
Attack: 1. Thwart: 3.
Resource:

Response: After you play White Tiger from your hand, spend resource → remove 3 threat from a scheme.

The Rise of Red Skull #99. Taskmaster #7.
White Tiger